private static void ClearAllBuild() { if (IsOperation("确认要清理所有资源")) { BundleSetting.ClearAllBuild(PathConfig.RES_OUTPUT); } }
private static void BuildAssetBundleStandaloneWindow64() { if (IsOperation()) { BundleSetting.BuildAssetBundle(BuildTarget.StandaloneWindows64, PathConfig.RES_OUTPUT); } }
private static void BuildAssetBundleActivePlatform() { if (IsOperation()) { BundleSetting.BuildAssetBundle(EditorUserBuildSettings.activeBuildTarget, PathConfig.RES_OUTPUT); } }
private static void BuildAssetBundleiOS() { if (IsOperation()) { BundleSetting.BuildAssetBundle(BuildTarget.iOS, PathConfig.RES_OUTPUT); } }
public static void UpdateAllBundleName(bool isClear = false) { if (isClear) { BundleSetting.ClearAllBundleName(); } BundleSetting.UpdateAllBundleName(); }
private static void ClearBundleName() { BundleSetting.ClearAllBundleName(); }
private static void UpdateBundleName() { BundleSetting.UpdateAllBundleName(false); }
public static void ClearAllBundleName() { BundleSetting.ClearAllBundleName(); }
public static void ClearAllBuild() { BundleSetting.ClearAllBuild(PathConfig.RES_OUTPUT); }
public static void BuildAssetBundleAndCopy(BuildTarget target, string output) { BundleSetting.BuildAssetBundle(target, output); BundleSetting.CopyAssetBundle(target); }