// INITIALIZE: ----------------------------------------------------------------------------

        private void OnEnable()
        {
            if (target == null || serializedObject == null)
            {
                return;
            }

            this.databaseQuests = (DatabaseQuests)this.target;
            this.spQuests       = serializedObject.FindProperty(PROP_QUESTS);
            this.spList         = serializedObject.FindProperty(PROP_LIST);
            this.spSettings     = serializedObject.FindProperty(PROP_SETTINGS);

            if (this.spQuests.objectReferenceValue == null)
            {
                this.spQuests.objectReferenceValue = QuestUtilities.GetQuestsRoot();
                serializedObject.ApplyModifiedPropertiesWithoutUndo();
                serializedObject.Update();
            }

            Quests quests = (Quests)this.spQuests.objectReferenceValue;

            this.questsInstances = new Dictionary <int, IQuest>();
            this.questsInstances.Add(QuestsTreeView.ROOT_ID, quests);

            this.editorRoot    = IQuestEditor.CreateEditor(quests);
            this.questsEditors = new Dictionary <int, IQuestEditor>();
            this.questsEditors.Add(quests.GetInstanceID(), this.editorRoot);

            for (int i = 0; i < this.databaseQuests.list.Count; ++i)
            {
                IQuest item = this.databaseQuests.list[i];
                if (!this.questsInstances.ContainsKey(item.GetInstanceID()))
                {
                    this.questsInstances.Add(item.GetInstanceID(), item);
                }

                IQuestEditor editor = IQuestEditor.CreateEditor(item);
                this.questsEditors.Add(item.GetInstanceID(), editor);
            }

            this.questsTree = new QuestsTreeView(this.databaseQuests.questsTreeState, this);

            this.searchField = new SearchField();
            this.searchField.downOrUpArrowKeyPressed += this.questsTree.SetFocusAndEnsureSelectedItem;
        }
Пример #2
0
        public static T CreateIQuest <T>() where T : IQuest
        {
            T iquest = ScriptableObject.CreateInstance <T>();

            string uniqueID = Guid.NewGuid().ToString("N");

            iquest.name         = uniqueID;
            iquest.uniqueID     = uniqueID;
            iquest.internalName = QuestUtilities.GetInternalName();

            iquest.reactions = CreateReaction(
                string.Format(REACTIONS_NAME, iquest.name),
                REACTIONS_PATH
                );

            Quests root = QuestUtilities.GetQuestsRoot();

            AssetDatabase.AddObjectToAsset(iquest, root);
            AssetDatabase.SaveAssets();
            AssetDatabase.ImportAsset(Path.Combine(ROOT_PATH, ROOT_NAME));
            return(iquest);
        }