// INITIALIZE: ---------------------------------------------------------------------------- private void OnEnable() { if (target == null || serializedObject == null) { return; } this.databaseQuests = (DatabaseQuests)this.target; this.spQuests = serializedObject.FindProperty(PROP_QUESTS); this.spList = serializedObject.FindProperty(PROP_LIST); this.spSettings = serializedObject.FindProperty(PROP_SETTINGS); if (this.spQuests.objectReferenceValue == null) { this.spQuests.objectReferenceValue = QuestUtilities.GetQuestsRoot(); serializedObject.ApplyModifiedPropertiesWithoutUndo(); serializedObject.Update(); } Quests quests = (Quests)this.spQuests.objectReferenceValue; this.questsInstances = new Dictionary <int, IQuest>(); this.questsInstances.Add(QuestsTreeView.ROOT_ID, quests); this.editorRoot = IQuestEditor.CreateEditor(quests); this.questsEditors = new Dictionary <int, IQuestEditor>(); this.questsEditors.Add(quests.GetInstanceID(), this.editorRoot); for (int i = 0; i < this.databaseQuests.list.Count; ++i) { IQuest item = this.databaseQuests.list[i]; if (!this.questsInstances.ContainsKey(item.GetInstanceID())) { this.questsInstances.Add(item.GetInstanceID(), item); } IQuestEditor editor = IQuestEditor.CreateEditor(item); this.questsEditors.Add(item.GetInstanceID(), editor); } this.questsTree = new QuestsTreeView(this.databaseQuests.questsTreeState, this); this.searchField = new SearchField(); this.searchField.downOrUpArrowKeyPressed += this.questsTree.SetFocusAndEnsureSelectedItem; }
public static T CreateIQuest <T>() where T : IQuest { T iquest = ScriptableObject.CreateInstance <T>(); string uniqueID = Guid.NewGuid().ToString("N"); iquest.name = uniqueID; iquest.uniqueID = uniqueID; iquest.internalName = QuestUtilities.GetInternalName(); iquest.reactions = CreateReaction( string.Format(REACTIONS_NAME, iquest.name), REACTIONS_PATH ); Quests root = QuestUtilities.GetQuestsRoot(); AssetDatabase.AddObjectToAsset(iquest, root); AssetDatabase.SaveAssets(); AssetDatabase.ImportAsset(Path.Combine(ROOT_PATH, ROOT_NAME)); return(iquest); }