public WorldMap() { earthLayerMatrix = new FixedUnit[480, 480]; surfaceLayerMatrix = new FixedUnit[480, 480]; buildingLayerMatrix = new WorldBuildingUnit[480, 480]; buildXYLayerMatrix = new BuildXY[480, 480]; entranceMatrix = new Entrance[480, 480]; }
public SceneMap(int pmMapID) { this.mapID = pmMapID; this.floorLayerMatrix = new FixedUnit[64, 64]; this.buildingLayerMatrix = new FixedUnit[64, 64]; this.hangLayerMatrix = new FixedUnit[64, 64]; this.eventLayerMatrix = new EventUnit[64, 64]; entranceMatrix = new Entrance[64, 64]; }