Example #1
0
 public WorldMap()
 {
     earthLayerMatrix    = new FixedUnit[480, 480];
     surfaceLayerMatrix  = new FixedUnit[480, 480];
     buildingLayerMatrix = new WorldBuildingUnit[480, 480];
     buildXYLayerMatrix  = new BuildXY[480, 480];
     entranceMatrix      = new Entrance[480, 480];
 }
Example #2
0
 public SceneMap(int pmMapID)
 {
     this.mapID               = pmMapID;
     this.floorLayerMatrix    = new FixedUnit[64, 64];
     this.buildingLayerMatrix = new FixedUnit[64, 64];
     this.hangLayerMatrix     = new FixedUnit[64, 64];
     this.eventLayerMatrix    = new EventUnit[64, 64];
     entranceMatrix           = new Entrance[64, 64];
 }