/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { font1 = Content.Load<SpriteFont>("Fonts/MyFont"); leo = new Player("Leo1"); taskMaster = new Boss_TaskMaster(); leo.AddSprite(Animation.State.STANCE, new Sprite("Sprites/Actors/Leo/Stance")); leo.SetFrameDelay(Animation.State.STANCE, 5); leo.AddSprite(Animation.State.WALK_TOWARDS, new Sprite("Sprites/Actors/Leo/Walk", Animation.Type.REPEAT)); leo.SetSpriteOffSet(Animation.State.WALK_TOWARDS, 0, 240f); leo.AddSprite(Animation.State.JUMP_START, new Sprite("Sprites/Actors/Leo/JumpStart", Animation.Type.ONCE)); leo.SetSpriteOffSet(Animation.State.JUMP_START, 20, 10); leo.SetFrameDelay(Animation.State.JUMP_START, 5); leo.AddSprite(Animation.State.LAND, new Sprite("Sprites/Actors/Leo/Land", Animation.Type.ONCE)); leo.SetSpriteOffSet(Animation.State.LAND, 30, -11); leo.SetFrameDelay(Animation.State.LAND, 5); leo.AddSprite(Animation.State.JUMP, new Sprite("Sprites/Actors/Leo/Jump", Animation.Type.REPEAT, 13)); leo.SetFrameDelay(Animation.State.JUMP, 5); leo.SetSpriteOffSet(Animation.State.JUMP, 10, -80); leo.AddSprite(Animation.State.JUMP_TOWARDS, new Sprite("Sprites/Actors/Leo/JumpTowards", Animation.Type.REPEAT, 13)); leo.SetFrameDelay(Animation.State.JUMP_TOWARDS, 5); leo.SetFrameDelay(Animation.State.JUMP_TOWARDS, 1, 6); leo.SetSpriteOffSet(Animation.State.JUMP_TOWARDS, 10, -80); leo.AddAnimationLink(new Animation.Link(Animation.State.JUMP_START, Animation.State.JUMP, leo.GetSprite(Animation.State.JUMP_START).GetFrames())); leo.SetTossFrame(Animation.State.JUMP, 1); leo.SetTossFrame(Animation.State.JUMP_TOWARDS, 1); leo.AddSprite(Animation.State.FALL1, new Sprite("Sprites/Actors/Leo/Falling", Animation.Type.REPEAT, 5)); leo.SetSpriteOffSet(Animation.State.FALL1, 10, -80); leo.SetAnimationState(Animation.State.STANCE); leo.SetSpriteOffSet(Animation.State.WALK_TOWARDS, 30, -5); leo.SetResetFrame(Animation.State.WALK_TOWARDS, 3); leo.SetMoveFrame(Animation.State.WALK_TOWARDS, 3); leo.SetHeight(180); leo.SetFrameDelay(Animation.State.WALK_TOWARDS, 5); leo.SetFrameDelay(Animation.State.WALK_TOWARDS, 1, 6); leo.SetFrameDelay(Animation.State.WALK_TOWARDS, 2, 6); leo.SetFrameDelay(Animation.State.WALK_TOWARDS, 3, 6); leo.AddSprite(Animation.State.ATTACK1, new Sprite("Sprites/Actors/Leo/Attack1", Animation.Type.ONCE)); leo.SetSpriteOffSet(Animation.State.ATTACK1, 40, -35); leo.SetFrameDelay(Animation.State.ATTACK1, 4); leo.SetFrameDelay(Animation.State.ATTACK1, 1, 5); leo.SetFrameDelay(Animation.State.ATTACK1, 2, 5); leo.AddBox(Animation.State.ATTACK1, 6, new CLNS.AttackBox(100, 80, 132, 45)); //leo.GetAttackBox(Animation.State.ATTACK1, 6).SetComboStep(0); leo.AddBox(Animation.State.ATTACK1, 6, new CLNS.AttackBox(100, 80, 59, 99, 1)); leo.AddBox(Animation.State.ATTACK1, 6, new CLNS.AttackBox(100, 80, 159, 99, 1)); //leo.GetAttackBox(Animation.State.ATTACK1, 6).SetComboStep(1); leo.AddBox(Animation.State.ATTACK1, 7, new CLNS.AttackBox(150, 50, -10, 210, 1)); leo.AddBox(Animation.State.ATTACK1, 7, new CLNS.AttackBox(150, 50, -60, 160, 1)); leo.GetAttackBox(Animation.State.ATTACK1, 7).SetComboStep(0); leo.AddSprite(Animation.State.ATTACK2, new Sprite("Sprites/Actors/Leo/Attack2", Animation.Type.ONCE)); leo.SetSpriteOffSet(Animation.State.ATTACK2, 25, -37); leo.SetFrameDelay(Animation.State.ATTACK2, 4); leo.AddBox(Animation.State.ATTACK2, 6, new CLNS.AttackBox(220, 230, 20, 30)); leo.AddBox(Animation.State.ATTACK2, 6, new CLNS.AttackBox(220, 230, 20, 30)); leo.AddBox(Animation.State.ATTACK2, 6, new CLNS.AttackBox(220, 230, 20, 30)); leo.AddSprite(Animation.State.ATTACK3, new Sprite("Sprites/Actors/Leo/Attack3", Animation.Type.ONCE)); leo.SetSpriteOffSet(Animation.State.ATTACK3, 60, -10); leo.SetFrameDelay(Animation.State.ATTACK3, 4); leo.AddBox(Animation.State.ATTACK3, 6, new CLNS.AttackBox(220, 230, 20, 30)); leo.AddBox(Animation.State.ATTACK3, 6, new CLNS.AttackBox(220, 230, 20, 30)); leo.AddBox(Animation.State.ATTACK3, 5, new CLNS.AttackBox(220, 230, 20, 30)); leo.AddSprite(Animation.State.ATTACK4, new Sprite("Sprites/Actors/Leo/Attack4", Animation.Type.ONCE)); leo.SetSpriteOffSet(Animation.State.ATTACK4, 30, 3); leo.SetFrameDelay(Animation.State.ATTACK4, 4); leo.AddBox(Animation.State.ATTACK4, 3, new CLNS.AttackBox(220, 230, 20, 30)); leo.AddBox(Animation.State.ATTACK4, 5, new CLNS.AttackBox(220, 230, 20, 30)); leo.AddSprite(Animation.State.ATTACK5, new Sprite("Sprites/Actors/Leo/Attack5", Animation.Type.ONCE)); leo.SetSpriteOffSet(Animation.State.ATTACK5, 50, -25); leo.SetFrameDelay(Animation.State.ATTACK5, 4); leo.AddBox(Animation.State.ATTACK5, 6, new CLNS.AttackBox(220, 230, 20, 30)); leo.AddBox(Animation.State.ATTACK5, 6, new CLNS.AttackBox(220, 230, 20, 30)); leo.AddSprite(Animation.State.ATTACK6, new Sprite("Sprites/Actors/Leo/Attack6", Animation.Type.ONCE), true); leo.SetSpriteOffSet(Animation.State.ATTACK6, 35, -41); leo.SetFrameDelay(Animation.State.ATTACK6, 4); leo.AddBox(Animation.State.ATTACK6, 5, new CLNS.AttackBox(220, 230, 20, 30)); leo.AddBox(Animation.State.ATTACK6, 6, new CLNS.AttackBox(220, 230, 20, 30)); leo.AddBox(Animation.State.ATTACK6, 5, new CLNS.AttackBox(220, 230, 20, 30)); leo.AddBox(Animation.State.ATTACK6, 5, new CLNS.AttackBox(220, 230, 20, 30)); leo.AddSprite(Animation.State.JUMP_ATTACK1, new Sprite("Sprites/Actors/Leo/JumpAttack1", Animation.Type.ONCE), true); leo.SetSpriteOffSet(Animation.State.JUMP_ATTACK1, 60, -70); leo.SetFrameDelay(Animation.State.JUMP_ATTACK1, 4); leo.SetFrameDelay(Animation.State.JUMP_ATTACK1, 1, 4); leo.SetFrameDelay(Animation.State.JUMP_ATTACK1, 2, 4); leo.AddSprite(Animation.State.JUMP_TOWARD_ATTACK1, new Sprite("Sprites/Actors/Leo/JumpAttack2", Animation.Type.ONCE), true); leo.SetSpriteOffSet(Animation.State.JUMP_TOWARD_ATTACK1, 30, -60); leo.SetFrameDelay(Animation.State.JUMP_TOWARD_ATTACK1, 4); leo.SetFrameDelay(Animation.State.JUMP_TOWARD_ATTACK1, 1, 4); leo.SetFrameDelay(Animation.State.JUMP_TOWARD_ATTACK1, 2, 4); leo.SetTossFrame(Animation.State.JUMP_ATTACK1, 1); leo.SetTossFrame(Animation.State.JUMP_TOWARD_ATTACK1, 1); leo.AddSprite(Animation.State.JUMP_RECOVER1, new Sprite("Sprites/Actors/Leo/JumpRecover1", Animation.Type.REPEAT, 3)); leo.SetSpriteOffSet(Animation.State.JUMP_RECOVER1, 20, -80); leo.SetFrameDelay(Animation.State.JUMP_RECOVER1, 5); leo.SetFrameDelay(Animation.State.JUMP_RECOVER1, 1, 6); leo.SetFrameDelay(Animation.State.JUMP_RECOVER1, 2, 6); leo.AddAnimationLink(new Animation.Link(Animation.State.JUMP_ATTACK1, Animation.State.JUMP_RECOVER1, 8)); leo.AddAnimationLink(new Animation.Link(Animation.State.JUMP_TOWARD_ATTACK1, Animation.State.JUMP_RECOVER1, 9)); leo.SetDefaultAttackChain(new ComboAttack.Chain(new List<ComboAttack.Move>{ new ComboAttack.Move(Animation.State.ATTACK1, 222000, 7), new ComboAttack.Move(Animation.State.ATTACK1, 222000, 7), new ComboAttack.Move(Animation.State.ATTACK1, 222000, 7)/*, new ComboAttack.Move(Animation.State.ATTACK4, 222000, 4), new ComboAttack.Move(Animation.State.ATTACK4, 222000, 4), new ComboAttack.Move(Animation.State.ATTACK4, 222000, 4), new ComboAttack.Move(Animation.State.ATTACK2, 222000, 8), new ComboAttack.Move(Animation.State.ATTACK3, 222000, 7), new ComboAttack.Move(Animation.State.ATTACK3, 222000, 7), new ComboAttack.Move(Animation.State.ATTACK3, 222000, 7), new ComboAttack.Move(Animation.State.ATTACK5, 222000, 7), new ComboAttack.Move(Animation.State.ATTACK6, 222000, 8)*/ })); /*leo.SetFrameDelay(Animation.State.ATTACK1, 1); leo.SetFrameDelay(Animation.State.ATTACK2, 1); leo.SetFrameDelay(Animation.State.ATTACK3, 1); leo.SetFrameDelay(Animation.State.ATTACK4, 1); leo.SetFrameDelay(Animation.State.ATTACK5, 1); leo.SetFrameDelay(Animation.State.ATTACK6, 1);*/ leo.AddBoundsBox(new CLNS.BoundsBox(125, 283, -30, 80, 40)); leo.SetScale(1.6f, 2.2f); leo.SetPostion(400, 0, 200); drum = new Entity(Entity.EntityType.OBSTACLE, "DRUM1"); drum.AddSprite(Animation.State.STANCE, new Sprite("Sprites/Misc/Drum")); drum.SetAnimationState(Animation.State.STANCE); //drum.AddBox(new CLNS.BoundingBox(CLNS.BoxType.BODY_BOX, 125, 210, -30, 80)); drum.AddBoundsBox(new CLNS.BoundsBox(125, 210, -30, 80, 20)); drum.SetScale(2.2f, 2.6f); drum.SetPostion(700, 0, 200); drum.SetSpriteOffSet(Animation.State.STANCE, 32, 90); drum.SetDepthOffset(-5); drum.SetDepth(20); drum.SetHeight(170); drum.SetWidth(125); drum2 = new Entity(Entity.EntityType.OBSTACLE, "DRUM2"); drum2.AddSprite(Animation.State.STANCE, new Sprite("Sprites/Misc/Drum")); drum2.SetAnimationState(Animation.State.STANCE); drum2.AddBox(new CLNS.BoundingBox(CLNS.BoxType.BODY_BOX, 125, 210, -30, 80)); drum2.AddBoundsBox(new CLNS.BoundsBox(125, 210, -30, 80, 20)); drum2.SetScale(2.2f, 2.6f); drum2.SetPostion(500, 0, 200); drum2.SetSpriteOffSet(Animation.State.STANCE, 32, 90); drum2.SetDepthOffset(-5); drum2.SetDepth(20); drum2.SetHeight(170); drum2.SetWidth(125); drum3 = new Entity(Entity.EntityType.OBSTACLE, "DRUM3"); drum3.AddSprite(Animation.State.STANCE, new Sprite("Sprites/Misc/Drum")); drum3.SetAnimationState(Animation.State.STANCE); drum3.AddBox(new CLNS.BoundingBox(CLNS.BoxType.BODY_BOX, 125, 210, -30, 80)); drum3.AddBoundsBox(new CLNS.BoundsBox(125, 210, -30, 80, 20)); drum3.SetScale(2.2f, 2.6f); drum3.SetPostion(290, -180, 200); drum3.SetGroundBase(-180); drum3.SetSpriteOffSet(Animation.State.STANCE, 32, 90); drum3.SetDepthOffset(-5); drum3.SetDepth(20); drum3.SetHeight(170); drum3.SetWidth(125); drum4 = new Entity(Entity.EntityType.OBSTACLE, "DRUM4"); drum4.AddSprite(Animation.State.STANCE, new Sprite("Sprites/Misc/Drum")); drum4.SetAnimationState(Animation.State.STANCE); drum4.AddBox(new CLNS.BoundingBox(CLNS.BoxType.BODY_BOX, 125, 210, -30, 80)); drum4.AddBoundsBox(new CLNS.BoundsBox(125, 210, -30, 80, 20)); drum4.SetScale(2.2f, 2.6f); drum4.SetPostion(1200, -320, 200); drum4.SetGroundBase(-320); drum4.SetSpriteOffSet(Animation.State.STANCE, 32, 90); drum4.SetDepthOffset(-5); drum4.SetDepth(20); drum4.SetHeight(170); drum4.SetWidth(125); drum4.SetDimension(125, 170); drum3.SetDimension(125, 170); drum2.SetDimension(125, 170); drum.SetDimension(125, 170); /*hitSpark1 = new Entity(Entity.EntityType.OTHER, "SPARK1"); hitSpark1.AddSprite(Animation.State.STANCE, new Sprite("Sprites/Actors/Leo/Spark1", Animation.Type.REPEAT)); hitSpark1.SetAnimationState(Animation.State.STANCE); hitSpark1.SetFrameDelay(Animation.State.STANCE, 40); hitSpark1.SetScale(1.2f, 1.2f); hitSpark1.SetPostion(600, 0, 400); hitSpark1.SetFade(225);*/ leo.SetScale(1.8f, 2.6f); leo.SetHeight(180); level1 = new Stage1(); bar = new LifeBar(0, 0); renderManager = new RenderManager(); renderManager.AddEntity(leo); renderManager.AddEntity(taskMaster); /*renderManager.AddEntity(drum); renderManager.AddEntity(drum2); renderManager.AddEntity(drum3); renderManager.AddEntity(drum4); renderManager.AddLevel(level1); *///renderManager.AddEntity(hitSpark1); collisionManager = new CollisionManager(renderManager); collisionManager.AddEntity(leo); //collisionManager.AddEntity(leo2); /*collisionManager.AddEntity(drum); collisionManager.AddEntity(drum2); collisionManager.AddEntity(drum3); collisionManager.AddEntity(drum4); */ command = new InputHelper.CommandMove("TEST", Animation.State.ATTACK6, new List<InputHelper.KeyState> { new InputHelper.KeyState(InputHelper.KeyPress.A | InputHelper.KeyPress.X, InputHelper.ButtonState.Pressed), new InputHelper.KeyState(InputHelper.KeyPress.RIGHT, InputHelper.ButtonState.Held, (float)9, 30), new InputHelper.KeyState(InputHelper.KeyPress.RIGHT, InputHelper.ButtonState.Released, 30), new InputHelper.KeyState(InputHelper.KeyPress.RIGHT, InputHelper.ButtonState.Released, 30), new InputHelper.KeyState(InputHelper.KeyPress.RIGHT, InputHelper.ButtonState.Pressed), new InputHelper.KeyState(InputHelper.KeyPress.RIGHT, InputHelper.ButtonState.Released) }); leo.AddCommandMove(command); leo.SetAnimationState(Animation.State.STANCE); leo.SetBaseOffset(-60, -30f); //control = new InputControl(leo, PlayerIndex.One); inputManager = new InputManager(); inputManager.AddControl(leo, PlayerIndex.One); // TODO: use this.Content to load your game content here }