Пример #1
0
 private bool Body_OnCollision(Fixture sender, Fixture other, tainicom.Aether.Physics2D.Dynamics.Contacts.Contact contact)
 {
     if (other.CollisionGroup == thisActor.GetOpposedCollisionGroup(true))
     {
         thisActor.DoJump(100000, 100000);
     }
     if (other.CollisionGroup == thisActor.GetCollisionGroup(true))
     {
         thisActor.DoJump(100000, 100000);
     }
     return(true);
 }