public virtual void Apply(Simulation Sim, WorldSceneNode WorldNode) { }
public BranchNode CreateSceneNode() { var result = new BranchNode(); WorldSceneNode = new WorldSceneNode(World, new WorldSceneNodeProperties { HiliteTexture = TileNames.HoverHilite, BlockSet = Blocks }); result.Add(WorldSceneNode); result.Add(new ActorSceneNode(Actors)); result.UpdateWorldTransform(Matrix.Identity); WorldSceneNode.UpdateGeometry(); return result; }