Exemple #1
0
 public virtual void Apply(Simulation Sim, WorldSceneNode WorldNode)
 {
 }
Exemple #2
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        public BranchNode CreateSceneNode()
        {
            var result = new BranchNode();

            WorldSceneNode = new WorldSceneNode(World, new WorldSceneNodeProperties
            {
                HiliteTexture = TileNames.HoverHilite,
                BlockSet = Blocks
            });
            result.Add(WorldSceneNode);
            result.Add(new ActorSceneNode(Actors));
            result.UpdateWorldTransform(Matrix.Identity);
            WorldSceneNode.UpdateGeometry();
            return result;
        }