Пример #1
0
 public void PlayAllWin(WinItemList info)
 {
     if (_winTableModule != null)
     {
         _winTableModule.PlayAllWin(info);
     }
 }
Пример #2
0
 public void PlayAllWin(WinItemList info)
 {
     if (_messageBoard != null)
     {
         _messageBoard.PlayAllWin(info);
     }
 }
Пример #3
0
        public void DrawAll(WinItemList winInfo)
        {
            int count = winInfo.ItemCount;

            for (var i = 0; i < count; ++i)
            {
                DrawLine(winInfo.GetItem(i), true);
            }
        }
Пример #4
0
        override public void Initialize(SlotMachine relativeMachine)
        {
            base.Initialize(relativeMachine);

            _winItemList = new WinItemList();

            CreateDefaultSpinOrder();
            CreateReels();
        }
Пример #5
0
        void OnPlayAllWinHandler(WinItemList info)
        {
            _ui.PlayAllWin(info);
            _topboard.PlayAllWin(info);

            if (_paylineDisplayer != null)
            {
                _paylineDisplayer.DrawAll(info);
            }
        }
Пример #6
0
 public void PlayAllWin(WinItemList info)
 {
     ActiveWins(info.WinTablesIndices);
 }
Пример #7
0
 public void PlayAllWin(WinItemList info)
 {
     WriteBoard(string.Format(PAYLINE_WIN_ALL, info.PaylineItemCount, info.Payout.ToBalance()));
 }