public void PlayAllWin(WinItemList info) { if (_winTableModule != null) { _winTableModule.PlayAllWin(info); } }
public void PlayAllWin(WinItemList info) { if (_messageBoard != null) { _messageBoard.PlayAllWin(info); } }
public void DrawAll(WinItemList winInfo) { int count = winInfo.ItemCount; for (var i = 0; i < count; ++i) { DrawLine(winInfo.GetItem(i), true); } }
override public void Initialize(SlotMachine relativeMachine) { base.Initialize(relativeMachine); _winItemList = new WinItemList(); CreateDefaultSpinOrder(); CreateReels(); }
void OnPlayAllWinHandler(WinItemList info) { _ui.PlayAllWin(info); _topboard.PlayAllWin(info); if (_paylineDisplayer != null) { _paylineDisplayer.DrawAll(info); } }
public void PlayAllWin(WinItemList info) { ActiveWins(info.WinTablesIndices); }
public void PlayAllWin(WinItemList info) { WriteBoard(string.Format(PAYLINE_WIN_ALL, info.PaylineItemCount, info.Payout.ToBalance())); }