Пример #1
0
 public override bool update(TableManager table, Pile.MoveCardEventArg eventArg)
 {
     if (eventArg.from == null)
     {
         if (eventArg.to.name == PileName.HAND)
         {
             //发现,印卡
             if (!table.tryGetHand(eventArg.card, out var hand))
             {
                 hand = table.createHand(eventArg.card);
             }
             if (!SimpleAnimHelper.update(table, ref _anim, hand.onCreate, hand.animator))
             {
                 return(false);
             }
         }
     }
     else if (eventArg.from.name == PileName.INIT)
     {
         if (eventArg.to.name == PileName.HAND)
         {
             //初始手牌
             table.createHand(eventArg.card);
         }
     }
     else if (eventArg.from.name == PileName.DECK)
     {
         if (eventArg.to.name == PileName.HAND)
         {
             //抽牌
             if (!_timer.isStarted)
             {
                 _item = table.createHand(eventArg.card);
                 if (eventArg.from.owner == table.player)
                 {
                     _item.Card.rectTransform.position = table.ui.SelfDeck.rectTransform.position;
                     _startPosition = table.ui.SelfDeck.rectTransform.position;
                 }
                 else
                 {
                     _item.Card.rectTransform.position = table.ui.EnemyDeck.rectTransform.position;
                     _startPosition = table.ui.EnemyDeck.rectTransform.position;
                 }
                 _timer.start();
             }
             _item.Card.rectTransform.position = Vector3.Lerp(_startPosition, _item.rectTransform.position, _item.Card.drawCurve.Evaluate(_timer.progress));
             if (!_timer.isExpired())
             {
                 return(false);
             }
         }
     }
     else if (eventArg.from.name == PileName.HAND)
     {
         HandListItem hand = table.getHand(eventArg.card);
         if (eventArg.to.name == PileName.GRAVE)
         {
             //弃牌
             if (!SimpleAnimHelper.update(table, ref _anim, hand.onDiscard, hand.animator, next =>
             {
                 if (next is MoveCardAnim moveCard && moveCard.tEventArg.card != eventArg.card)
                 {
                     return(true);
                 }
                 return(false);
             }))
Пример #2
0
 public override bool update(TableManager table, THHPlayer.UseEventArg eventArg)
 {
     if (eventArg.card.define is ServantCardDefine)
     {
         if (eventArg.player == table.player)
         {
             if (!table.ui.ServantPlaceHolder.Servant.isDisplaying)
             {
                 HandListItem item = table.getHand(eventArg.card);
                 if (_handToField == null)
                 {
                     _handToField = new HandToFieldAnim(table, item, table.ui.SelfFieldList, eventArg.position);
                 }
                 if (!_handToField.update(table))
                 {
                     return(false);
                 }
             }
             if (tryTargetedAnim(table, eventArg))
             {
                 return(false);
             }
             table.ui.SelfHandList.removeItem(table.getHand(eventArg.card));
             table.ui.addChild(table.ui.ServantPlaceHolder.rectTransform);
             table.ui.ServantPlaceHolder.hide();
         }
         else
         {
             var hand = table.getHand(eventArg.card);
             if (hand == null)
             {
                 throw new ActorNotFoundException(eventArg.card);
             }
             if (!table.ui.ServantPlaceHolder.Servant.isDisplaying)
             {
                 //敌方使用随从
                 if (_handToField == null)
                 {
                     _handToField = new HandToFieldAnim(table, hand, table.ui.EnemyFieldList, eventArg.position);
                 }
                 if (!_handToField.update(table))
                 {
                     return(false);
                 }
             }
             if (tryTargetedAnim(table, eventArg))
             {
                 return(false);
             }
             table.ui.EnemyHandList.removeItem(hand);
             table.ui.addChild(table.ui.ServantPlaceHolder.rectTransform);
             table.ui.ServantPlaceHolder.hide();
         }
     }
     else if (eventArg.card.define is SpellCardDefine)
     {
         if (eventArg.player == table.player)
         {
             table.ui.SelfHandList.removeItem(table.getHand(eventArg.card));
             if (tryTargetedAnim(table, eventArg))
             {
                 return(false);
             }
         }
         else
         {
             HandListItem hand = table.getHand(eventArg.card);
             table.setCard(hand.Card, eventArg.card, true);
             hand.GetComponentInChildren <PositionLerp>().setTarget(table.ui.getChild("SpellDisplay"));
             if (!SimpleAnimHelper.update(table, ref _useAnim, hand.onEnemyUse, hand.animator))
             {
                 return(false);
             }
             table.ui.EnemyHandList.removeItem(table.getHand(eventArg.card));
             if (tryTargetedAnim(table, eventArg))
             {
                 return(false);
             }
         }
     }
     else if (eventArg.card.isSkill())
     {
         if (eventArg.player == table.player)
         {
             table.setSkill(table.ui.SelfSkill, eventArg.card);
         }
         else
         {
             table.setSkill(table.ui.EnemySkill, eventArg.card);
         }
         if (tryTargetedAnim(table, eventArg))
         {
             return(false);
         }
     }
     else if (eventArg.card.isItem())
     {
         if (eventArg.player == table.player)
         {
             table.setItem(table.ui.SelfItem, eventArg.card);
             if (!SimpleAnimHelper.update(table, ref _useAnim, table.ui.SelfItem.onEquip, table.ui.SelfItem.animator))
             {
                 return(false);
             }
         }
         else
         {
             table.setItem(table.ui.EnemyItem, eventArg.card);
             if (!SimpleAnimHelper.update(table, ref _useAnim, table.ui.EnemyItem.onEquip, table.ui.EnemyItem.animator))
             {
                 return(false);
             }
         }
         if (tryTargetedAnim(table, eventArg))
         {
             return(false);
         }
     }
     return(true);
 }