Пример #1
0
    public override Game.GameObject save()
    {
        Game.GameObject gameObject = new Game.GameObject();
        gameObject.Components.Add(new Game.RigidBody());

        Game.CircleCollider col = new Game.CircleCollider();
        col.radius = 20.0f;
        gameObject.Components.Add(col);

        Game.Projectile proj = new Game.Projectile();
        proj.damage     = damage;
        proj.throwSpeed = throwSpeed;
        gameObject.Components.Add(proj);

        gameObject.name = objectName;

        return(gameObject);
    }