public override Game.GameObject save() { Game.GameObject gameObject = new Game.GameObject(); gameObject.Components.Add(new Game.RigidBody()); Game.CircleCollider col = new Game.CircleCollider(); col.radius = 20.0f; gameObject.Components.Add(col); Game.Projectile proj = new Game.Projectile(); proj.damage = damage; proj.throwSpeed = throwSpeed; gameObject.Components.Add(proj); gameObject.name = objectName; return(gameObject); }