public static PostBattleStateController Register()
 {
     PostBattleStateController retV = new PostBattleStateController ();
     StateController.Register (GameState.PostBattle, retV, true);
     retV.AddTransition ((uint)GameState.MainMenu, GameState.MainMenu);
     return retV;
 }
Пример #2
0
        public static PostBattleStateController Register()
        {
            PostBattleStateController retV = new PostBattleStateController();

            StateController.Register(GameState.PostBattle, retV, true);
            retV.AddTransition((uint)GameState.MainMenu, GameState.MainMenu);
            return(retV);
        }
Пример #3
0
 void StatesInit()
 {
     PreProcessStateController.Register();
     InitStateController.Register();
     LoginStateController.Register();
     NoticeStateController.Register();
     MainMenuStateController.Register();
     PreBattleStateController.Register();
     BattleStateController.Register();
     PostBattleStateController.Register();
     InTransitionStateController.Register();
     CriticalErrorStateController.Register();
     ExitFinalizeStateController.Register();
 }