public static PostBattleStateController Register() { PostBattleStateController retV = new PostBattleStateController (); StateController.Register (GameState.PostBattle, retV, true); retV.AddTransition ((uint)GameState.MainMenu, GameState.MainMenu); return retV; }
public static PostBattleStateController Register() { PostBattleStateController retV = new PostBattleStateController(); StateController.Register(GameState.PostBattle, retV, true); retV.AddTransition((uint)GameState.MainMenu, GameState.MainMenu); return(retV); }
void StatesInit() { PreProcessStateController.Register(); InitStateController.Register(); LoginStateController.Register(); NoticeStateController.Register(); MainMenuStateController.Register(); PreBattleStateController.Register(); BattleStateController.Register(); PostBattleStateController.Register(); InTransitionStateController.Register(); CriticalErrorStateController.Register(); ExitFinalizeStateController.Register(); }