static public int get_duration(IntPtr l)
 {
     try {
         Game.ParticleStorable self = (Game.ParticleStorable)checkSelf(l);
         pushValue(l, self.duration);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int get_characterEmitterRoot(IntPtr l)
 {
     try {
         Game.ParticleStorable self = (Game.ParticleStorable)checkSelf(l);
         pushValue(l, self.characterEmitterRoot);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_characterEmitterRoot(IntPtr l)
 {
     try {
         Game.ParticleStorable  self = (Game.ParticleStorable)checkSelf(l);
         UnityEngine.GameObject v;
         checkType(l, 2, out v);
         self.characterEmitterRoot = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_duration(IntPtr l)
 {
     try {
         Game.ParticleStorable self = (Game.ParticleStorable)checkSelf(l);
         System.Single         v;
         checkType(l, 2, out v);
         self.duration = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }