static public int get_duration(IntPtr l) { try { Game.ParticleStorable self = (Game.ParticleStorable)checkSelf(l); pushValue(l, self.duration); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_characterEmitterRoot(IntPtr l) { try { Game.ParticleStorable self = (Game.ParticleStorable)checkSelf(l); pushValue(l, self.characterEmitterRoot); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_characterEmitterRoot(IntPtr l) { try { Game.ParticleStorable self = (Game.ParticleStorable)checkSelf(l); UnityEngine.GameObject v; checkType(l, 2, out v); self.characterEmitterRoot = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_duration(IntPtr l) { try { Game.ParticleStorable self = (Game.ParticleStorable)checkSelf(l); System.Single v; checkType(l, 2, out v); self.duration = v; return(0); } catch (Exception e) { return(error(l, e)); } }