private void Awake() { gameSettings = Harmony.Finder.GameSettings; overWorldController = Harmony.Finder.OverWorldController; gameController = Harmony.Finder.GameController; levelEntryButton = GetComponent <Button>(); coroutineStarter = Harmony.Finder.CoroutineStarter; }
private void PlayOverWorldBackgroundMusic(OverWorldController overWorld) { PlayMusic(audioClips.OverWorldMusic); }