Пример #1
0
        public RoadPiece[] getRoad(Level level)
        {
            Vector2 start = level.getStart();
            Vector2 end   = level.getFinish();

            if (level.getPos(start) != null || level.getPos(end) != null)
            {
                return(null);
            }
            List <Vector2> previous = new List <Vector2>();

            while (true)
            {
                previous.Add(start);
                if (start.x == end.x && start.y == end.y)
                {
                    return(makeRoadPieces(ref previous));
                }
                Vector2[] neighbors = getNeighbors(level, start, ref previous);
                if (neighbors.Length != 1)
                {
                    return(null);
                }
                start = neighbors[0];
            }
        }
Пример #2
0
        private Vector2[] getNeighbors(Level level, Vector2 pos, ref List <Vector2> previous)
        {
            List <Vector2> array = new List <Vector2>();

            Vector2[] checks = { pos + left, pos + up, pos + right, pos + down };
            foreach (Vector2 check in checks)
            {
                if (isValidPos((int)check.x, (int)check.y, ref level) && level.getPos(check) == null && !search(check, ref previous))
                {
                    array.Add(check);
                }
            }
            return(array.ToArray());
        }