Пример #1
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 public override Vector3 GetLaneSwapPosition(TrackPlayer player, SinglePath singlePath)
 {
     return(Vector3.Normalize(player.GetPosition()) * Radius);
 }
Пример #2
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 public void AddPath(SinglePath path)
 {
     _paths.AddLast(path);
 }
Пример #3
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 public abstract Vector3 GetLaneSwapPosition(TrackPlayer player, SinglePath singlePath);