Пример #1
0
        /// <summary>
        /// Loads the world events time table file
        /// </summary>
        /// <returns>The loaded event time table data</returns>
        public static CycleTimeTable LoadTable()
        {
            XmlSerializer  deserializer = new XmlSerializer(typeof(CycleTimeTable));
            TextReader     reader       = new StreamReader(FileName);
            CycleTimeTable loadedData   = null;

            try
            {
                object obj = deserializer.Deserialize(reader);
                loadedData = (CycleTimeTable)obj;
            } finally
            {
                reader.Close();
            }

            return(loadedData);
        }
Пример #2
0
        /// <summary>
        /// Creates the world events time table file
        /// </summary>
        /// <returns></returns>
        public static void CreateTable()
        {
            CycleTimeTable tt = new CycleTimeTable();

            tt.Cycles = new List <Cycle>();

            var vbDay = new Cycle()
            {
                Name         = "Verdant Brink Day",
                ID           = CycleID.VerdantBrinkDay,
                WorldMapID   = MapId.VerdantBrink,
                WaypointCode = "[&BM0CAAA=]",
                Severity     = CycleSeverity.Buildup,
                Length       = new EventTimespan(1, 15, 0),
                Recurrence   = new EventTimespan(2, 0, 0),
                Delay        = new EventTimespan(0, 30, 0)
            };

            var vbNight = new Cycle()
            {
                Name         = "Verdant Brink Night",
                ID           = CycleID.VerdantBrinkNight,
                WorldMapID   = MapId.VerdantBrink,
                WaypointCode = "[&BM0CAAA=]",
                Severity     = CycleSeverity.BossWarmup,
                Length       = new EventTimespan(0, 25, 0),
                Recurrence   = new EventTimespan(2, 0, 0),
                Delay        = new EventTimespan(1, 45, 0)
            };

            var vbNightBosses = new Cycle()
            {
                Name         = "Verdant Brink Night Bosses",
                ID           = CycleID.VerdantBrinkNightBosses,
                WorldMapID   = MapId.VerdantBrink,
                WaypointCode = "[&BM0CAAA=]",
                Severity     = CycleSeverity.Boss,
                Length       = new EventTimespan(0, 20, 0),
                Recurrence   = new EventTimespan(2, 0, 0),
                Delay        = new EventTimespan(0, 10, 0)
            };

            var abPillars = new Cycle()
            {
                Name         = "Auric Basin Pillars",
                ID           = CycleID.AuricBasinPilars,
                WorldMapID   = MapId.AuricBasin,
                WaypointCode = "[&BM0CAAA=]",
                Severity     = CycleSeverity.Buildup,
                Length       = new EventTimespan(1, 15, 0),
                Recurrence   = new EventTimespan(2, 0, 0),
                Delay        = new EventTimespan(1, 30, 0)
            };

            var abChallenges = new Cycle()
            {
                Name         = "Auric Basin Challenges",
                ID           = CycleID.AuricBasinChallenges,
                WorldMapID   = MapId.AuricBasin,
                WaypointCode = "[&BM0CAAA=]",
                Severity     = CycleSeverity.BossWarmup,
                Length       = new EventTimespan(0, 15, 0),
                Recurrence   = new EventTimespan(2, 0, 0),
                Delay        = new EventTimespan(0, 45, 0)
            };
            var abOctovine = new Cycle()
            {
                Name         = "Auric Basin Octovine",
                ID           = CycleID.AuricBasinOctovine,
                WorldMapID   = MapId.AuricBasin,
                WaypointCode = "[&BM0CAAA=]",
                Severity     = CycleSeverity.Boss,
                Length       = new EventTimespan(0, 20, 0),
                Recurrence   = new EventTimespan(2, 0, 0),
                Delay        = new EventTimespan(1, 0, 0)
            };
            var abReset = new Cycle()
            {
                Name         = "Auric Basin Reset",
                ID           = CycleID.AuricBasinReset,
                WorldMapID   = MapId.AuricBasin,
                WaypointCode = "[&BM0CAAA=]",
                Severity     = CycleSeverity.None,
                Length       = new EventTimespan(0, 10, 0),
                Recurrence   = new EventTimespan(2, 0, 0),
                Delay        = new EventTimespan(1, 20, 0)
            };
            var tdOutposts = new Cycle()
            {
                Name         = "Tangled Depths Outposts",
                ID           = CycleID.TangledDepthsOutposts,
                WorldMapID   = MapId.TangledDepths,
                WaypointCode = "[&BM0CAAA=]",
                Severity     = CycleSeverity.Buildup,
                Length       = new EventTimespan(1, 35, 0),
                Recurrence   = new EventTimespan(2, 0, 0),
                Delay        = new EventTimespan(0, 50, 0)
            };
            var tdPrep = new Cycle()
            {
                Name         = "Tangled Depths Prep",
                ID           = CycleID.TangledDepthsPrep,
                WorldMapID   = MapId.TangledDepths,
                WaypointCode = "[&BM0CAAA=]",
                Severity     = CycleSeverity.BossWarmup,
                Length       = new EventTimespan(0, 5, 0),
                Recurrence   = new EventTimespan(2, 0, 0),
                Delay        = new EventTimespan(0, 25, 0)
            };
            var tdGerent = new Cycle()
            {
                Name         = "Tangled Depths Gerent",
                ID           = CycleID.TangledDepthsGerent,
                WorldMapID   = MapId.TangledDepths,
                WaypointCode = "[&BM0CAAA=]",
                Severity     = CycleSeverity.Boss,
                Length       = new EventTimespan(0, 20, 0),
                Recurrence   = new EventTimespan(2, 0, 0),
                Delay        = new EventTimespan(0, 30, 0)
            };
            var dsStart = new Cycle()
            {
                Name         = "Dragon's Stand Start",
                ID           = CycleID.DragonsStandStart,
                WorldMapID   = MapId.DragonsStand,
                WaypointCode = "[&BM0CAAA=]",
                Severity     = CycleSeverity.Boss,
                Length       = new EventTimespan(2, 0, 0),
                Recurrence   = new EventTimespan(2, 0, 0),
                Delay        = new EventTimespan(1, 30, 0)
            };
            var dtCrash = new Cycle()
            {
                Name         = "Dry Top Crash",
                ID           = CycleID.DryTopCrash,
                WorldMapID   = MapId.DryTop,
                WaypointCode = "[&BM0CAAA=]",
                Severity     = CycleSeverity.Buildup,
                Length       = new EventTimespan(0, 40, 0),
                Recurrence   = new EventTimespan(1, 0, 0),
                Delay        = new EventTimespan(0, 0, 0)
            };
            var dtSandstorm = new Cycle()
            {
                Name         = "Dry Top Sandstorm",
                ID           = CycleID.DryTopSandstorm,
                WorldMapID   = MapId.DryTop,
                WaypointCode = "[&BM0CAAA=]",
                Severity     = CycleSeverity.Boss,
                Length       = new EventTimespan(0, 20, 0),
                Recurrence   = new EventTimespan(1, 0, 0),
                Delay        = new EventTimespan(0, 40, 0)
            };

            FillActiveTimes(vbDay);
            FillActiveTimes(vbNight);
            FillActiveTimes(vbNightBosses);
            FillActiveTimes(abPillars);
            FillActiveTimes(abChallenges);
            FillActiveTimes(abOctovine);
            FillActiveTimes(abReset);
            FillActiveTimes(tdOutposts);
            FillActiveTimes(tdPrep);
            FillActiveTimes(tdGerent);
            FillActiveTimes(dsStart);
            FillActiveTimes(dtCrash);
            FillActiveTimes(dtSandstorm);

            tt.Cycles.Add(vbDay);
            tt.Cycles.Add(vbNight);
            tt.Cycles.Add(vbNightBosses);
            tt.Cycles.Add(abPillars);
            tt.Cycles.Add(abChallenges);
            tt.Cycles.Add(abOctovine);
            tt.Cycles.Add(abReset);
            tt.Cycles.Add(tdOutposts);
            tt.Cycles.Add(tdPrep);
            tt.Cycles.Add(tdGerent);
            tt.Cycles.Add(dsStart);
            tt.Cycles.Add(dtCrash);
            tt.Cycles.Add(dtSandstorm);

            XmlSerializer serializer = new XmlSerializer(typeof(CycleTimeTable));
            TextWriter    textWriter = new StreamWriter(FileName);

            serializer.Serialize(textWriter, tt);
            textWriter.Close();
        }