public void RenderSmallIcon(GraphicsDevice device, float X, float Y, int Icon) { SetTexture(SmallIconMap); VertexPositionTexture[] j = GFXUtility.Icon(device, X, Y, Icon, 16); device.DrawUserPrimitives <VertexPositionTexture>(PrimitiveType.TriangleList, j, 0, 2); }
public void RenderIconEx(GraphicsDevice device, float X, float Y, int Icon) { // SetTexture(bagIcons); VertexPositionTexture[] i = GFXUtility.Icon(device, X, Y, Icon); device.DrawUserPrimitives <VertexPositionTexture>(PrimitiveType.TriangleList, i, 0, 2); }