public static bool Save(this GTANetworkAPI.Vehicle vehicle) { if (vehicle.IsType(EVehicleType.PRIVATE)) { if (vehicle.UID() != null) { return(true); } } return(false); }
void spawnveh(Client player, uint vid) { Vehicle veh = Globals.Managers.vehicle.SpawnPrivateVehicle(vid, player.GetPositionAtFront(5), new Vector3(0, 0, 0)); if (veh != null) { player.SendChatMessage("stworzono pojazd {0} vid {1}", veh, veh.UID()); } else { player.SendChatMessage("nie udało się stworzyć pojazdu"); } }