private void Start()
 {
     _attractor             = FauxGravityAttractor.GetInstance();
     _transform             = transform;
     _rigidbody.constraints = RigidbodyConstraints.FreezeRotation;
     _rigidbody.useGravity  = false;
 }
Пример #2
0
 public static FauxGravityAttractor GetInstance()
 {
     _instance = _instance ? _instance : FindObjectOfType <FauxGravityAttractor>();
     return(_instance);
 }