private void Start() { _attractor = FauxGravityAttractor.GetInstance(); _transform = transform; _rigidbody.constraints = RigidbodyConstraints.FreezeRotation; _rigidbody.useGravity = false; }
public static FauxGravityAttractor GetInstance() { _instance = _instance ? _instance : FindObjectOfType <FauxGravityAttractor>(); return(_instance); }