Пример #1
0
 //[MenuItem("Tools/Black_Rabbit/Fungus/创建/保存菜单", false, 1100)]
 static void CreateSaveMenu()
 {
     FlowchartMenuItems.SpawnPrefab("SaveMenu");
 }
Пример #2
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 //[MenuItem("Tools/Black_Rabbit/Fungus/创建/保存数据", false, 1101)]
 static void CreateSaveData()
 {
     FlowchartMenuItems.SpawnPrefab("SaveData");
 }
Пример #3
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 //[MenuItem("Tools/Black_Rabbit/Fungus/创建/拖放目标图片", false, 152)]
 static void CreateDragTargetSprite()
 {
     FlowchartMenuItems.SpawnPrefab("DragTargetSprite");
 }
Пример #4
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 //[MenuItem("Tools/Black_Rabbit/Fungus/创建/Parallax Sprite", false, 152)]
 static void CreateParallaxSprite()
 {
     FlowchartMenuItems.SpawnPrefab("ParallaxSprite");
 }
        //[MenuItem("Tools/Black_Rabbit/Fungus/创建/本地化物体", false, 57)]
        static void CreateLocalization()
        {
            GameObject go = FlowchartMenuItems.SpawnPrefab("Localization");

            go.transform.position = Vector3.zero;
        }
Пример #6
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 //[MenuItem("Tools/Black_Rabbit/Fungus/创建/可点击图片", false, 150)]
 static void CreateClickableSprite()
 {
     FlowchartMenuItems.SpawnPrefab("ClickableSprite");
 }
 //[MenuItem("Tools/Black_Rabbit/Fungus/创建/舞台位置", false, 56)]
 static void CreateStagePosition()
 {
     FlowchartMenuItems.SpawnPrefab("StagePosition");
 }
        //[MenuItem("Tools/Black_Rabbit/Fungus/创建/舞台", false, 55)]
        static void CreateStage()
        {
            GameObject go = FlowchartMenuItems.SpawnPrefab("Stage");

            go.transform.position = Vector3.zero;
        }
        static void CreateAudioTag()
        {
            GameObject go = FlowchartMenuItems.SpawnPrefab("AudioTag");

            go.transform.position = Vector3.zero;
        }
        static void CreateCharacter()
        {
            GameObject go = FlowchartMenuItems.SpawnPrefab("Character");

            go.transform.position = Vector3.zero;
        }
Пример #11
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 static void CreateView()
 {
     FlowchartMenuItems.SpawnPrefab("View");
 }