//[MenuItem("Tools/Black_Rabbit/Fungus/创建/保存菜单", false, 1100)] static void CreateSaveMenu() { FlowchartMenuItems.SpawnPrefab("SaveMenu"); }
//[MenuItem("Tools/Black_Rabbit/Fungus/创建/保存数据", false, 1101)] static void CreateSaveData() { FlowchartMenuItems.SpawnPrefab("SaveData"); }
//[MenuItem("Tools/Black_Rabbit/Fungus/创建/拖放目标图片", false, 152)] static void CreateDragTargetSprite() { FlowchartMenuItems.SpawnPrefab("DragTargetSprite"); }
//[MenuItem("Tools/Black_Rabbit/Fungus/创建/Parallax Sprite", false, 152)] static void CreateParallaxSprite() { FlowchartMenuItems.SpawnPrefab("ParallaxSprite"); }
//[MenuItem("Tools/Black_Rabbit/Fungus/创建/本地化物体", false, 57)] static void CreateLocalization() { GameObject go = FlowchartMenuItems.SpawnPrefab("Localization"); go.transform.position = Vector3.zero; }
//[MenuItem("Tools/Black_Rabbit/Fungus/创建/可点击图片", false, 150)] static void CreateClickableSprite() { FlowchartMenuItems.SpawnPrefab("ClickableSprite"); }
//[MenuItem("Tools/Black_Rabbit/Fungus/创建/舞台位置", false, 56)] static void CreateStagePosition() { FlowchartMenuItems.SpawnPrefab("StagePosition"); }
//[MenuItem("Tools/Black_Rabbit/Fungus/创建/舞台", false, 55)] static void CreateStage() { GameObject go = FlowchartMenuItems.SpawnPrefab("Stage"); go.transform.position = Vector3.zero; }
static void CreateAudioTag() { GameObject go = FlowchartMenuItems.SpawnPrefab("AudioTag"); go.transform.position = Vector3.zero; }
static void CreateCharacter() { GameObject go = FlowchartMenuItems.SpawnPrefab("Character"); go.transform.position = Vector3.zero; }
static void CreateView() { FlowchartMenuItems.SpawnPrefab("View"); }