void Start() { difficulty = (1.5f * MGC.Instance.selectedMiniGameDiff); roadLineSpeed += difficulty; thisLevelManager = FrogLevelManager.Instance; randomer = Random.Range(0, Mathf.Clamp(minimalSpawnDelay * 2 - MGC.Instance.selectedMiniGameDiff, 1, minimalSpawnDelay * 2)); lastSpawnTime = Time.time; //for(int i=0; i<MGC.Instance.selectedMiniGameDiff; ++i) SpawnNewVehicle(); }
void Awake() { Instance = this; }
void Start() { thisLevelManager = FrogLevelManager.Instance; }