Inheritance: UnityEngine.MonoBehaviour
 void Start()
 {
     difficulty = (1.5f * MGC.Instance.selectedMiniGameDiff);
     roadLineSpeed += difficulty;
     thisLevelManager = FrogLevelManager.Instance;
     randomer = Random.Range(0, Mathf.Clamp(minimalSpawnDelay * 2 - MGC.Instance.selectedMiniGameDiff, 1, minimalSpawnDelay * 2));
     lastSpawnTime = Time.time;
     //for(int i=0; i<MGC.Instance.selectedMiniGameDiff; ++i)
         SpawnNewVehicle();
 }
 void Awake()
 {
     Instance = this;
 }
 void Start()
 {
     thisLevelManager = FrogLevelManager.Instance;
 }