public SolarComponentPropertyRigidHull(SolarComponent component, ArchSolarComponentPropertyRigidHull arch)
            : base(component)
        {
            //this.worldObject = UnityEngine.Object.Instantiate(Resources.Load(arch.assetPath)) as GameObject;

            //Assist.SetLayer(this.worldObject, component.solar.worldController.layer);
        }
Пример #2
0
        void ReadHull(INIReaderHeader header)
        {
            ArchSolarComponentPropertyRigidHull hull = new ArchSolarComponentPropertyRigidHull();

            hull.ReadHeader(header);
            properties.Add(hull);
        }
Пример #3
0
 void ReadHull(INIReaderHeader header)
 {
     ArchSolarComponentPropertyRigidHull hull = new ArchSolarComponentPropertyRigidHull();
     hull.ReadHeader(header);
     properties.Add(hull);
 }