public SolarComponentPropertyRigidHull(SolarComponent component, ArchSolarComponentPropertyRigidHull arch) : base(component) { //this.worldObject = UnityEngine.Object.Instantiate(Resources.Load(arch.assetPath)) as GameObject; //Assist.SetLayer(this.worldObject, component.solar.worldController.layer); }
void ReadHull(INIReaderHeader header) { ArchSolarComponentPropertyRigidHull hull = new ArchSolarComponentPropertyRigidHull(); hull.ReadHeader(header); properties.Add(hull); }