public override void Load(ContentManager content, GraphicsDeviceManager graphics) { _background = content.Load <Texture2D>(GameContent.Texture.GameUIBackground); _font = new TextureFont(content.Load <Texture2D>(GameContent.Texture.Font), 9, 16); _pixel = new Texture2D(graphics.GraphicsDevice, 1, 1); _pixel.SetData <Color>(new[] { new Color(1f, 1f, 1f, 0f) }); }
public override void Load(ContentManager content, GraphicsDeviceManager graphics) { _titleFont = new TextureFont(content.Load <Texture2D>(GameContent.Texture.Font), 9, 16, 1.5f); _menuFont = new TextureFont(content.Load <Texture2D>(GameContent.Texture.Font), 9, 16, 1f); _footerFont = new TextureFont(content.Load <Texture2D>(GameContent.Texture.Font), 9, 16, 1f); _title = "Footstep"; _footer = "Version v0.1"; }
public static void DrawString(this SpriteBatch spriteBatch, TextureFont font, string text, Vector2 position, Color color) { font.DrawString(spriteBatch, text, position, color); }