Exemple #1
0
 public override void Load(ContentManager content, GraphicsDeviceManager graphics)
 {
     _background = content.Load <Texture2D>(GameContent.Texture.GameUIBackground);
     _font       = new TextureFont(content.Load <Texture2D>(GameContent.Texture.Font), 9, 16);
     _pixel      = new Texture2D(graphics.GraphicsDevice, 1, 1);
     _pixel.SetData <Color>(new[] { new Color(1f, 1f, 1f, 0f) });
 }
Exemple #2
0
        public override void Load(ContentManager content, GraphicsDeviceManager graphics)
        {
            _titleFont  = new TextureFont(content.Load <Texture2D>(GameContent.Texture.Font), 9, 16, 1.5f);
            _menuFont   = new TextureFont(content.Load <Texture2D>(GameContent.Texture.Font), 9, 16, 1f);
            _footerFont = new TextureFont(content.Load <Texture2D>(GameContent.Texture.Font), 9, 16, 1f);

            _title  = "Footstep";
            _footer = "Version v0.1";
        }
Exemple #3
0
 public static void DrawString(this SpriteBatch spriteBatch, TextureFont font, string text, Vector2 position, Color color)
 {
     font.DrawString(spriteBatch, text, position, color);
 }