Пример #1
0
        public void MergeWith(Collector other)
        {
            poofAnim.Play(0);
            Audio.Play("collector.merge", display);

            OrderedDictionary o = new OrderedDictionary();

            o.Add("team_1", id);
            o.Add("team_2", other.id);
            EventManager.Emit("collector:merge", o);

            capacity      += (int)(other.capacity * 0.5);
            collected     += (int)(other.collected * 0.5);
            collectRadius += (int)(other.collectRadius * 0.5f);
            targetScale   += (other.scale * 0.3f);
            numCollectors += other.numCollectors;

            foreach (User u in other.users)
            {
                u.collector = this;
                users.Add(u);
            }

            health = 100;

            TeamColour.Put(other.teamColour);
            CollectorManager.Remove(other);
        }
Пример #2
0
        public void PortalDie()
        {
            if (!isDying)
            {
                Die();

                portalAnim.WhenFinished(() => {
                    TeamColour.Put(teamColour);
                    CollectorManager.Remove(this);
                });

                collectorAnim.Play((int)States.Outro1 + damage);
                portalAnim.Play(0);
            }
        }
Пример #3
0
        public void ExplodeDie()
        {
            if (!isDying)
            {
                Die();

                explodeAnim.WhenFinished(() => {
                    TeamColour.Put(teamColour);
                    CollectorManager.Remove(this);
                });

                Audio.Play("collector.bass", 4);
                collectorAnim.Play((int)States.Exploding);
                collectorAnim.frameOffset = new Vector2(50, 137);
                explodeAnim.Play(0);
            }
        }