Пример #1
0
        public Collector(int idNumber) : base()
        {
            id = idNumber;

            position = new Vector2(
                Randomizer.RandomInt(spawnBuffer, (int)ScreenManager.window.X - spawnBuffer),
                Randomizer.RandomInt(spawnBuffer, (int)ScreenManager.window.Y - spawnBuffer)
                );

            display           = Randomizer.RandomDisplay();
            normalCapacity    = capacity;
            dampening         = 0.9f;
            heartbeatSchedule = new Schedualizer(0f, 5f, 5f);
            scale             = 0.3f;
            targetScale       = scale;
            teamColour        = TeamColour.Get();

            SetupAnimations();
            SendHeartbeat();

            audioTimeout.Elapsed += new ElapsedEventHandler(audioTimeout_Elapsed);

            Audio.Play("collector.spawn", display);

            users       = new List <User>();
            projectiles = new List <Projectile>();
        }
Пример #2
0
        public void MergeWith(Collector other)
        {
            poofAnim.Play(0);
            Audio.Play("collector.merge", display);

            OrderedDictionary o = new OrderedDictionary();

            o.Add("team_1", id);
            o.Add("team_2", other.id);
            EventManager.Emit("collector:merge", o);

            capacity      += (int)(other.capacity * 0.5);
            collected     += (int)(other.collected * 0.5);
            collectRadius += (int)(other.collectRadius * 0.5f);
            targetScale   += (other.scale * 0.3f);
            numCollectors += other.numCollectors;

            foreach (User u in other.users)
            {
                u.collector = this;
                users.Add(u);
            }

            health = 100;

            TeamColour.Put(other.teamColour);
            CollectorManager.Remove(other);
        }
Пример #3
0
        protected override void Initialize()
        {
            ScreenManager.Initialize(this, graphics.GraphicsDevice);

            ContentManager.Initialize(this);
            EventManager.Initialize();
            GridManager.Initialize(10);
            Audio.Initialize();
            server = new Server();

            worldManager           = new WorldManager(this);
            worldManager.DrawOrder = 1;
            Components.Add(worldManager);

            resourceManager           = new ResourceManager(this, worldManager);
            resourceManager.DrawOrder = 2;
            Components.Add(resourceManager);

            wormholeManager           = new WormholeManager(this);
            wormholeManager.DrawOrder = 3;
            Components.Add(wormholeManager);

            collectorManager           = new CollectorManager(this);
            collectorManager.DrawOrder = 4;
            Components.Add(collectorManager);

            enemyManager           = new EnemyManager(this);
            enemyManager.DrawOrder = 5;
            Components.Add(enemyManager);

            userManager           = new UserManager(this);
            userManager.DrawOrder = 6;
            Components.Add(userManager);

            TeamColour.Initialize();
            VLine.Effect = new BasicEffect(GraphicsDevice);

            beautyPass   = ContentManager.Shader("BeautyRender");
            noiseTexture = Content.Load <Texture2D>(@"images/noise");
            beautyPass.CurrentTechnique = beautyPass.Techniques["Pretty"];
            beautyPass.Parameters["TextureSize"].SetValue(ScreenManager.window);
            beautyPass.Parameters["NoiseMap"].SetValue(noiseTexture);

            oldState    = Keyboard.GetState();
            spriteBatch = new SpriteBatch(GraphicsDevice);

            for (int i = 0; i < 4; i++)
            {
                tmpTargets[i] = new RenderTarget2D(ScreenManager.graphics, 1280, 800, false,
                                                   ScreenManager.graphics.PresentationParameters.BackBufferFormat,
                                                   DepthFormat.Depth24, 8, RenderTargetUsage.PreserveContents);
            }

            base.Initialize();
        }
Пример #4
0
        protected void SendHeartbeat()
        {
            OrderedDictionary o = new OrderedDictionary();

            o.Add("id", id);
            o.Add("health", health);
            o.Add("capacity", capacity);
            o.Add("fill", collected);
            o.Add("colour", TeamColour.ToHex(teamColour, true));
            EventManager.Emit("collector:heartbeat", o);
        }
Пример #5
0
        public void PortalDie()
        {
            if (!isDying)
            {
                Die();

                portalAnim.WhenFinished(() => {
                    TeamColour.Put(teamColour);
                    CollectorManager.Remove(this);
                });

                collectorAnim.Play((int)States.Outro1 + damage);
                portalAnim.Play(0);
            }
        }
Пример #6
0
        public void ExplodeDie()
        {
            if (!isDying)
            {
                Die();

                explodeAnim.WhenFinished(() => {
                    TeamColour.Put(teamColour);
                    CollectorManager.Remove(this);
                });

                Audio.Play("collector.bass", 4);
                collectorAnim.Play((int)States.Exploding);
                collectorAnim.frameOffset = new Vector2(50, 137);
                explodeAnim.Play(0);
            }
        }