Пример #1
0
        public void TestRelativeAbsoluteConversion()
        {
            NamedObjectSave nos = new NamedObjectSave();
            nos.SourceType = SourceType.FlatRedBallType;
            nos.SourceClassType = "Sprite";
            nos.UpdateCustomProperties();
            nos.InstanceName = "SpriteObject";
            nos.SetPropertyValue("ScaleX", 2.0f);
            nos.SetPropertyValue("X", 4.0f);
            nos.SetPropertyValue("RotationZ", 4.0f);
            nos.SetPropertyValue("RotationZVelocity", 4.0f);

            mEntitySave.NamedObjects.Add(nos);

            CustomVariable customVariable = new CustomVariable();
            customVariable.SourceObject = nos.InstanceName;
            customVariable.SourceObjectProperty = "ScaleY";
            customVariable.DefaultValue = 8.0f;

            mEntitySave.CustomVariables.Add(customVariable);

            ElementRuntime elementRuntime = new ElementRuntime(mEntitySave, null, null, null, null);

            Sprite sprite = elementRuntime.ContainedElements[0].DirectObjectReference as Sprite;
            sprite.ForceUpdateDependencies();

            if (elementRuntime.X != 0)
            {
                throw new Exception("NOS variables are being applied to the container instead of just to the NOS");
            }

            if (sprite.X != 4.0f)
            {
                throw new Exception("Absolute values should get set when setting X on objects even though they're attached");
            }

            if (sprite.RotationZ != 4.0f)
            {
                throw new Exception("Absolute values should get set when setting RotationZ on objects even though they're attached");
            }
            if (sprite.RelativeRotationZVelocity != 4.0f)
            {
                throw new Exception("Setting RotationZVelocity should set RelativeRotationZVelocity");
            }
            if (sprite.ScaleX != 2.0f)
            {
                throw new Exception("Scale values aren't properly showing up on Sprites");
            }
            if (sprite.ScaleY != 8.0f)
            {
                throw new Exception("Scale values aren't properly showing up on Sprites");
            }
        }
        private NamedObjectSave CreateNosFor(InstanceSave instance, IElement container)
        {

            NamedObjectSave nos = new NamedObjectSave();

            string name = instance.Name;

            // See if this name is already used by RFS's
            var allRfss = container.GetAllReferencedFileSavesRecursively();
            while (allRfss.Any(item => item.GetInstanceName() == name) || container.ReferencedFiles.Any(item => item.Name == name))
            {
                name = name + instance.BaseType;
            }

            nos.InstanceName = name;
            RecursiveVariableFinder rvf = new RecursiveVariableFinder(instance, instance.ParentContainer);
            if (instance.BaseType == "Sprite")
            {
                nos.SourceType = SourceType.FlatRedBallType;
                nos.SourceClassType = "Sprite";

                float width = rvf.GetValue<float>("Width");
                float height = rvf.GetValue<float>("Height");

                if (width == 0 && height == 0)
                {
                    nos.SetPropertyValue("TextureScale", 1.0f);
                }
                else
                {
                    // Eventually handle width/height
                    nos.SetPropertyValue("Width", width);
                    nos.SetPropertyValue("Height", height);
                }

                SetPositionValuesOn(nos, instance);

                string texture = rvf.GetValue<string>("SourceFile");

                string fileInstanceName = FileManager.RemoveExtension(FileManager.RemovePath(texture));

                var added = nos.SetPropertyValue("Texture", fileInstanceName);
                added.Type = "Texture2D";
            }
            return nos;
        }
Пример #3
0
        private void AdjustCircle(NamedObjectSave nos, IElement element)
        {
            if (Is2D(element))
            {

                nos.SetPropertyValue("Radius", 16f);
            }
        }
Пример #4
0
        private void AdjustSpriteFrame(NamedObjectSave nos, IElement element)
        {

            if (Is2D(element))
            {

                nos.SetPropertyValue("PixelSize", .5f);

            }
        }
Пример #5
0
        private void CreateScreenSave()
        {
            mScreenSave = new ScreenSave();
            mScreenSave.Name = "ScreenSaveInVariableSettingTest";
            ObjectFinder.Self.GlueProject.Screens.Add(mScreenSave);

            NamedObjectSave nos = new NamedObjectSave();
            nos.SourceType = SourceType.Entity;
            nos.SourceClassType = mEntitySave.Name;
            nos.UpdateCustomProperties();
            nos.InstanceName = "TestObject1";
            nos.SetPropertyValue("X", 150);

            mScreenSave.NamedObjects.Add(nos);
        }
        private void ReactToFontSet(NamedObjectSave namedObjectSave, object oldValue)
        {
            string value = namedObjectSave.GetCustomVariable("Font").Value as string;

            if (!string.IsNullOrEmpty(value))
            {
                IElement element = EditorLogic.CurrentElement;

                ReferencedFileSave referencedFileSave = element.GetReferencedFileSaveByInstanceNameRecursively(value);


                if (referencedFileSave != null)
                {
                    string file = referencedFileSave.GetRelativePath();
                    file = ProjectManager.MakeAbsolute(file, true);

                    string contents = FileManager.FromFileText(file);

                    int size =
                        StringFunctions.GetIntAfter(
                        "size=", contents);

                    float lineHeightInPixels =
                        StringFunctions.GetIntAfter(
                        "lineHeight=", contents);

                    lineHeightInPixels /= 2.0f;

                    namedObjectSave.SetPropertyValue("Scale", (float)lineHeightInPixels);
                    namedObjectSave.SetPropertyValue("Spacing", (float)lineHeightInPixels);
                    namedObjectSave.SetPropertyValue("NewLineDistance", (float)(lineHeightInPixels * 1.5f));

                }
            }
        }
        public static void SetVariableOn(NamedObjectSave nos, string memberName, Type memberType, object value)
        {

            if (memberType != null &&
                value is string &&
                memberType != typeof(Microsoft.Xna.Framework.Color) &&
                !CustomVariableExtensionMethods.GetIsFile(memberType) // If it's a file, we just want to set the string value and have the underlying system do the loading                            
                )
            {
                bool isCsv = NamedObjectPropertyGridDisplayer.GetIfIsCsv(nos, memberName);
                bool shouldConvertValue = !isCsv &&
                    memberType != typeof(object) &&
                    // variable could be an object
                    memberType != typeof(PositionedObject);
                // If the MemberType is object, then it's something we can't convert to - it's likely a state
                if (shouldConvertValue)
                {
                    value = PropertyValuePair.ConvertStringToType((string)value, memberType);
                }
            }

            nos.SetPropertyValue(memberName, value);
        }
Пример #8
0
        private void CreateNamedObjectWithSetVariable()
        {
            mNamedObjectWithSetVariable = new NamedObjectSave();
            mNamedObjectWithSetVariable.InstanceName = "SpriteObject";
            // This will be complicated because it requires FRB to be instantiated!
            //mNamedObjectWithSetVariable.SourceType = SourceType.File;
            //mNamedObjectWithSetVariable.SourceFile = "Entities/StateTestEntity/SceneFile.scnx";
            //mNamedObjectWithSetVariable.SourceName = "Untextured (Sprite)";

            mNamedObjectWithSetVariable.SourceType = SourceType.FlatRedBallType;
            mNamedObjectWithSetVariable.SourceClassType = "Sprite";

            mNamedObjectWithSetVariable.UpdateCustomProperties();
            mNamedObjectWithSetVariable.SetPropertyValue("Y", 10.0f);

            mEntitySave.NamedObjects.Add(mNamedObjectWithSetVariable);
            
        }
Пример #9
0
        public void TestSetPropertyValue()
        {
            NamedObjectSave nos = new NamedObjectSave();
            nos.SourceType = SourceType.FlatRedBallType;
            nos.SourceClassType = "Sprite";

            nos.UpdateCustomProperties();
            nos.SetPropertyValue("Texture", "redball");

            if (nos.InstructionSaves.Count == 0)
            {
                throw new Exception("There should be a Texture instruction save");
            }

            if (nos.InstructionSaves.First(instruction => instruction.Member == "Texture").Type != "Texture2D")
            {
                throw new Exception("The instruction should be of type Texture2D, but it's not");
            }

        }
Пример #10
0
        void CreateContainerElementRuntime()
        {

            EntitySave containerEntitySave = new EntitySave { Name = "ContainerVariableSetting" };
            ObjectFinder.Self.GlueProject.Entities.Add(containerEntitySave);
            NamedObjectSave nos = new NamedObjectSave();
            nos.SourceType = SourceType.Entity;
            nos.InstanceName = mEntitySave.Name + "Instance";
            nos.SourceClassType = mEntitySave.Name;
            containerEntitySave.NamedObjects.Add(nos);

            nos.UpdateCustomProperties();
            nos.SetPropertyValue("CurrentStateSaveCategoryState", "SecondState");

            mContainedElementRuntime = new ElementRuntime(containerEntitySave, null, null, null, null);

            // This thing is attached - we need to check its relativeX
            //if (mContainedElementRuntime.ContainedElements[0].X != -10.0f)
            if (mContainedElementRuntime.ContainedElements[0].RelativeX != -10.0f)
            {
                throw new Exception("Categorized states on contained NamedObjectSave Elements aren't setting values properly");
            }
        }
        private void ReactToAnimationChainSet(NamedObjectSave namedObjectSave, object oldValue)
        {
            AvailableAnimationChainsStringConverter aacsc = new AvailableAnimationChainsStringConverter(
                GlueState.Self.CurrentElement, namedObjectSave);

            var customVariable = namedObjectSave.GetCustomVariable("CurrentChainName");

            string currentChain = null;

            if (customVariable != null)
            {
                currentChain = customVariable.Value as string;
            }

            if (!aacsc.AvailableChains.Contains(currentChain))
            {
                if (aacsc.AvailableChains.Length == 0)
                {
                    namedObjectSave.SetPropertyValue("CurrentChainName", null);

                }
                else
                {
                    namedObjectSave.SetPropertyValue("CurrentChainName", aacsc.AvailableChains[0]);
                }
            }
        }
Пример #12
0
        void CreateElementRuntime(string name)
        {
            var entitySave = new EntitySave {Name = name};

            ObjectFinder.Self.GlueProject.Entities.Add(entitySave);

            #region Create CustomVariables
            var xVariable = new CustomVariable
                                {
                                    Name = "X", 
                                    Type = "float", 
                                    DefaultValue = 3.0f
                                };
            entitySave.CustomVariables.Add(xVariable);

            var yVariable = new CustomVariable
                                {
                                    Name = "Y", 
                                    Type = "float", 
                                    DefaultValue = 4.0f
                                };
            entitySave.CustomVariables.Add(yVariable);


            var customVariable = new CustomVariable
                                {
                                    Name = "SomeNewVar",
                                    Type = "double",
                                    DefaultValue = 3.333
                                };
            entitySave.CustomVariables.Add(customVariable);

            var csvTypeVAriable = new CustomVariable
                                {
                                    Name = "CsvTypeVariable",
                                    Type = "CsvType.csv",
                                    DefaultValue = null

                                };
            entitySave.CustomVariables.Add(csvTypeVAriable);

            var csvTypeVariable2 = new CustomVariable
                                {
                                    Name = "EnemyInfoVariable",
                                    Type = "EnemyInfo.csv",
                                    DefaultValue = "Imp"

                                };
            entitySave.CustomVariables.Add(csvTypeVariable2);

            var scaleXVariable = new CustomVariable
            {
                Name = "ScaleX",
                Type = "float",
                DefaultValue = 10.0f
            };
            entitySave.CustomVariables.Add(scaleXVariable);


            #endregion

            #region Create the NamedObjectsSave

            NamedObjectSave nos = new NamedObjectSave();
            nos.SourceType = SourceType.FlatRedBallType;
            nos.SourceClassType = "Sprite";
            nos.InstanceName = "SpriteObject";
            nos.UpdateCustomProperties();
            nos.SetPropertyValue("ScaleX", 3.0f);
            entitySave.NamedObjects.Add(nos);


            #endregion

            #region Create the ReferencedFileSaves

            ReferencedFileSave rfs = new ReferencedFileSave();
            rfs.Name = "Content/Entities/ReferencedFileSaveTestsBaseEntity/SceneFile.scnx";
            entitySave.ReferencedFiles.Add(rfs);

            rfs = new ReferencedFileSave();
            rfs.Name = "Content/EnemyInfo.csv";
            rfs.CreatesDictionary = true;

            entitySave.ReferencedFiles.Add(rfs);


            #endregion

            mElementRuntime = new ElementRuntime(entitySave, null, null, null, null)
                                  {
                                      X = (float) xVariable.DefaultValue, 
                                      Y = (float) yVariable.DefaultValue
                                  };


            #region Create the uncategorized states

            var leftX = new InstructionSave
            {
                Member = "X",
                Value = -10,
                Type = "float"
            };




            var rightX = new InstructionSave
            {
                Member = "X",
                Value = 10,
                Type = "float"
            };

            var someNewVarSetLeft = new InstructionSave
            {
                Member = "SomeNewVar",
                Value = -10.0,
                Type = "double"

            };


            var someNewVarSetRight = new InstructionSave
            {
                Member = "SomeNewVar",
                Value = 10.0,
                Type = "double"

            };

            var leftState = new StateSave {Name = "Left"};
            leftState.InstructionSaves.Add(leftX);
            leftState.InstructionSaves.Add(someNewVarSetLeft);

            var rightState = new StateSave {Name = "Right"};
            rightState.InstructionSaves.Add(rightX);
            rightState.InstructionSaves.Add(someNewVarSetRight);


            entitySave.States.Add(leftState);
            entitySave.States.Add(rightState);

            #endregion

            #region Create the categorized states

            StateSaveCategory category = new StateSaveCategory();
            category.SharesVariablesWithOtherCategories = false;

            category.Name = "StateCategory";

            var topY = new InstructionSave
            {
                Member = "Y",
                Value = 10,
                Type = "float"
            };

            var bottomY = new InstructionSave
            {
                Member = "Y",
                Value = 10,
                Type = "float"
            };

            var topState = new StateSave { Name = "Top" };
            topState.InstructionSaves.Add(topY);
            var bottomState = new StateSave { Name = "Bottom" };
            bottomState.InstructionSaves.Add(rightX);

            category.States.Add(topState);
            category.States.Add(bottomState);

            entitySave.StateCategoryList.Add(category);

            #endregion
        }
Пример #13
0
        void CreateParentElementRuntime()
        {
            EntitySave containerEntity = new EntitySave();
            ObjectFinder.Self.GlueProject.Entities.Add(containerEntity);

            containerEntity.Name = "ContainerEntity";

            NamedObjectSave first = new NamedObjectSave();
            first.SourceType = SourceType.Entity;
            first.SourceClassType = "ExpressionParserTestEntity";
            first.InstanceName = "FirstObject";
            first.UpdateCustomProperties();
            first.SetPropertyValue("CsvTypeVariable", "CsvValue1");

            containerEntity.NamedObjects.Add(first);

            mParentElementRuntime = new ElementRuntime(
                containerEntity, null, null, null, null);
        }
Пример #14
0
        private void AdjustSprite(NamedObjectSave nos, IElement element)
        {
            if (Is2D(element))
            {
                nos.SetPropertyValue("TextureScale", 1.0f);


            }
        }
Пример #15
0
 private void AdjustAxisAlignedRectangle(NamedObjectSave nos, IElement element)
 {
     if (Is2D(element))
     {
         nos.SetPropertyValue("Width", 32f);
         nos.SetPropertyValue("Height", 32f);
     }
 }