protected override void Initialize() { // Create all Sprites objects renderContext = new RenderContext(); scope = 0; _background = new Background("Background"); _bird = new Bird("Bird", new Vector2(50, 350), 50, 79); _land = new Land("Land", 142, this.GraphicsDevice.Viewport.Height); _pipes = new PipeList("Pipe"); _font = new Font("Font", scope.ToString(), new Vector2(50, 125)); base.Initialize(); }
// Use this for initialization void Start() { bird = GetComponent <Bird>(); }