Пример #1
0
 // deg
 public static float AngleSmoothstep(float angle1, float angle2, float amount)
 {
     amount = amount * amount * (3f - 2f * amount);
     return(angle1 + FlaiMath.ShortestAngleDistanceDeg(angle1, angle2) * amount);
 }
Пример #2
0
 // deg
 public static float AngleLerp(float angle1, float angle2, float amount)
 {
     return(angle1 + FlaiMath.ShortestAngleDistanceDeg(angle1, angle2) * amount);
 }