Пример #1
0
 private void MenuEvents_MenuChanged(object sender, EventArgsClickableMenuChanged e)
 {
     if (e.NewMenu is BobberBar)
     {
         Bobber = SBobberBar.ConstructFromBaseClass((BobberBar)e.NewMenu);
     }
 }
Пример #2
0
 /*********
 ** Private methods
 *********/
 /// <summary>Raised after a game menu is opened, closed, or replaced.</summary>
 /// <param name="sender">The event sender.</param>
 /// <param name="e">The event arguments.</param>
 private void OnMenuChanged(object sender, MenuChangedEventArgs e)
 {
     if (e.NewMenu is BobberBar menu)
     {
         this.Bobber = SBobberBar.ConstructFromBaseClass(menu);
     }
 }