private void MenuEvents_MenuChanged(object sender, EventArgsClickableMenuChanged e) { if (e.NewMenu is BobberBar) { Bobber = SBobberBar.ConstructFromBaseClass((BobberBar)e.NewMenu); } }
/********* ** Private methods *********/ /// <summary>Raised after a game menu is opened, closed, or replaced.</summary> /// <param name="sender">The event sender.</param> /// <param name="e">The event arguments.</param> private void OnMenuChanged(object sender, MenuChangedEventArgs e) { if (e.NewMenu is BobberBar menu) { this.Bobber = SBobberBar.ConstructFromBaseClass(menu); } }