Пример #1
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 /// <summary>
 /// Construct RigidityDataType3 with default friction
 /// </summary>
 public RigidityDataType3(Motions motions, MotionsPlasticLimits motionsPlasticLimits, Rotations rotations, RotationsPlasticLimits rotationsPlasticLimits) : base(motions, motionsPlasticLimits, rotations, rotationsPlasticLimits)
 {
 }
Пример #2
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 /// <summary>
 /// Construct RigidityDataType1 with motions and plastic limits forces only
 /// </summary>
 public RigidityDataType1(Motions motions, MotionsPlasticLimits motionsPlasticLimits)
 {
     this.Motions            = motions;
     this.PlasticLimitForces = motionsPlasticLimits;
 }
Пример #3
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 public static MotionsPlasticLimits Default()
 {
     return(MotionsPlasticLimits.Define());
 }
Пример #4
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 public RigidityDataType2(Motions motions, MotionsPlasticLimits motionsPlasticLimits, Rotations rotations, RotationsPlasticLimits rotationsPlasticLimits) : base(motions, motionsPlasticLimits)
 {
     Rotations           = rotations;
     PlasticLimitMoments = rotationsPlasticLimits;
 }