/// <summary> /// Construct RigidityDataType3 with default friction /// </summary> public RigidityDataType3(Motions motions, MotionsPlasticLimits motionsPlasticLimits, Rotations rotations, RotationsPlasticLimits rotationsPlasticLimits) : base(motions, motionsPlasticLimits, rotations, rotationsPlasticLimits) { }
/// <summary> /// Construct RigidityDataType1 with motions and plastic limits forces only /// </summary> public RigidityDataType1(Motions motions, MotionsPlasticLimits motionsPlasticLimits) { this.Motions = motions; this.PlasticLimitForces = motionsPlasticLimits; }
public static MotionsPlasticLimits Default() { return(MotionsPlasticLimits.Define()); }
public RigidityDataType2(Motions motions, MotionsPlasticLimits motionsPlasticLimits, Rotations rotations, RotationsPlasticLimits rotationsPlasticLimits) : base(motions, motionsPlasticLimits) { Rotations = rotations; PlasticLimitMoments = rotationsPlasticLimits; }