/// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // If we have a graphics device, tell the screen to unload content. if (_isInitialized) { screen.UnloadContent(); } _screens.Remove(screen); _screensToUpdate.Remove(screen); // if there is a screen still in the manager, update TouchPanel // to respond to gestures that screen is interested in. if (_screens.Count > 0) { TouchPanel.EnabledGestures = _screens[_screens.Count - 1].EnabledGestures; } }
/// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // If we have a graphics device, tell the screen to unload content. if (_isInitialized) screen.UnloadContent(); _screens.Remove(screen); _screensToUpdate.Remove(screen); // if there is a screen still in the manager, update TouchPanel // to respond to gestures that screen is interested in. if (_screens.Count > 0) TouchPanel.EnabledGestures = _screens[_screens.Count - 1].EnabledGestures; }
/// <summary> /// Removes a screen from the screen manager. You should normally /// use GameScreen.ExitScreen instead of calling this directly, so /// the screen can gradually transition off rather than just being /// instantly removed. /// </summary> public void RemoveScreen(GameScreen screen) { // Tell the screen to unload content. screen.UnloadContent(); _screens.Remove(screen); _screensToUpdate.Remove(screen); }