UnloadContent() public méthode

Unload content for the screen.
public UnloadContent ( ) : void
Résultat void
Exemple #1
0
        /// <summary>
        /// Removes a screen from the screen manager. You should normally
        /// use GameScreen.ExitScreen instead of calling this directly, so
        /// the screen can gradually transition off rather than just being
        /// instantly removed.
        /// </summary>
        public void RemoveScreen(GameScreen screen)
        {
            // If we have a graphics device, tell the screen to unload content.
            if (_isInitialized)
            {
                screen.UnloadContent();
            }

            _screens.Remove(screen);
            _screensToUpdate.Remove(screen);

            // if there is a screen still in the manager, update TouchPanel
            // to respond to gestures that screen is interested in.
            if (_screens.Count > 0)
            {
                TouchPanel.EnabledGestures = _screens[_screens.Count - 1].EnabledGestures;
            }
        }
        /// <summary>
        /// Removes a screen from the screen manager. You should normally
        /// use GameScreen.ExitScreen instead of calling this directly, so
        /// the screen can gradually transition off rather than just being
        /// instantly removed.
        /// </summary>
        public void RemoveScreen(GameScreen screen)
        {
            // If we have a graphics device, tell the screen to unload content.
            if (_isInitialized)
                screen.UnloadContent();

            _screens.Remove(screen);
            _screensToUpdate.Remove(screen);

            // if there is a screen still in the manager, update TouchPanel
            // to respond to gestures that screen is interested in.
            if (_screens.Count > 0)
                TouchPanel.EnabledGestures = _screens[_screens.Count - 1].EnabledGestures;
        }
 /// <summary>
 /// Removes a screen from the screen manager. You should normally
 /// use GameScreen.ExitScreen instead of calling this directly, so
 /// the screen can gradually transition off rather than just being
 /// instantly removed.
 /// </summary>
 public void RemoveScreen(GameScreen screen)
 {
     // Tell the screen to unload content.
     screen.UnloadContent();
     _screens.Remove(screen);
     _screensToUpdate.Remove(screen);
 }