Пример #1
0
 public LargeObjectSettings()
 {
     Areas           = new LargeObjectSpawnArea[] { new LargeObjectSpawnArea("Farm", 999, 999, new string[0], new string[0], new string[0], "High", new ExtraConditions(), new string[] { "Stump" }, true, 0, "Foraging") }; //a set of "LargeObjectSpawnArea", describing where large objects can spawn on each map
     CustomTileIndex = new int[0];                                                                                                                                                                                           //an extra list of tilesheet indices, for use by players who want to make some custom tile detection
 }
 public LargeObjectSettings()
 {
     Areas           = new LargeObjectSpawnArea[] { new LargeObjectSpawnArea() }; //a set of "LargeObjectSpawnArea", describing where large objects can spawn
     CustomTileIndex = new int[0];                                                //an extra list of tilesheet indices, for those who want to use their own custom terrain type
 }
Пример #3
0
 public LargeObjectSettings()
 {
     Areas           = new LargeObjectSpawnArea[] { new LargeObjectSpawnArea() }; //a set of "LargeObjectSpawnArea", describing where large objects can spawn on each map
     CustomTileIndex = new int[0];                                                //an extra list of tilesheet indices, for use by players who want to make some custom tile detection
 }