public LargeObjectSettings() { Areas = new LargeObjectSpawnArea[] { new LargeObjectSpawnArea("Farm", 999, 999, new string[0], new string[0], new string[0], "High", new ExtraConditions(), new string[] { "Stump" }, true, 0, "Foraging") }; //a set of "LargeObjectSpawnArea", describing where large objects can spawn on each map CustomTileIndex = new int[0]; //an extra list of tilesheet indices, for use by players who want to make some custom tile detection }
public LargeObjectSettings() { Areas = new LargeObjectSpawnArea[] { new LargeObjectSpawnArea() }; //a set of "LargeObjectSpawnArea", describing where large objects can spawn CustomTileIndex = new int[0]; //an extra list of tilesheet indices, for those who want to use their own custom terrain type }
public LargeObjectSettings() { Areas = new LargeObjectSpawnArea[] { new LargeObjectSpawnArea() }; //a set of "LargeObjectSpawnArea", describing where large objects can spawn on each map CustomTileIndex = new int[0]; //an extra list of tilesheet indices, for use by players who want to make some custom tile detection }