Пример #1
0
        private void SetupProject(Project originalProject, int[] songIds)
        {
            // Work on a temporary copy.
            project          = originalProject.DeepClone();
            project.Filename = originalProject.Filename;

            if (kernel == FamiToneKernel.FamiTone2 && project.UsesFamiStudioTempo)
            {
                project.ConvertToFamiTrackerTempo(false);
            }

            // NULL = All songs.
            if (songIds != null)
            {
                for (int i = 0; i < project.Songs.Count; i++)
                {
                    if (!songIds.Contains(project.Songs[i].Id))
                    {
                        project.DeleteSong(project.Songs[i]);
                        i--;
                    }
                }
            }

            RemoveUnsupportedFeatures();
            project.DeleteUnusedInstruments();
        }
Пример #2
0
        private void SetupProject(Project originalProject, int[] songIds)
        {
            // Work on a temporary copy.
            project          = originalProject.Clone();
            project.Filename = originalProject.Filename;

            for (int i = 0; i < project.Songs.Count; i++)
            {
                if (!songIds.Contains(project.Songs[i].Id))
                {
                    project.DeleteSong(project.Songs[i]);
                    i--;
                }
            }

            project.DeleteUnusedInstruments();
        }
Пример #3
0
        private void SetupProject(Project originalProject, int[] songIds)
        {
            // Work on a temporary copy.
            project          = originalProject.Clone();
            project.Filename = originalProject.Filename;

            // NULL = All songs.
            if (songIds != null)
            {
                for (int i = 0; i < project.Songs.Count; i++)
                {
                    if (!songIds.Contains(project.Songs[i].Id))
                    {
                        project.DeleteSong(project.Songs[i]);
                        i--;
                    }
                }
            }

            // Remove features not supported by famitone, keeps the rest of the processing simpler.
            if (kernel == FamiToneKernel.FamiTone2)
            {
                foreach (var song in project.Songs)
                {
                    foreach (var channel in song.Channels)
                    {
                        foreach (var pattern in channel.Patterns)
                        {
                            for (int i = 0; i < song.PatternLength; i++)
                            {
                                pattern.Notes[i].HasVolume = false;
                            }
                        }
                    }
                }
            }

            project.DeleteUnusedInstruments();
        }
Пример #4
0
        private void SetupProject(Project originalProject, int[] songIds)
        {
            // Work on a temporary copy.
            project          = originalProject.Clone();
            project.Filename = originalProject.Filename;

            // NULL = All songs.
            if (songIds != null)
            {
                for (int i = 0; i < project.Songs.Count; i++)
                {
                    if (!songIds.Contains(project.Songs[i].Id))
                    {
                        project.DeleteSong(project.Songs[i]);
                        i--;
                    }
                }
            }

            RemoveUnsupportedFeatures();
            project.DeleteUnusedInstruments();
        }
Пример #5
0
        private int ProcessAndOutputSong(int songIdx)
        {
            var song = project.Songs[songIdx];

            int minSize     = 65536;
            int bestChannel = 0;
            int bestFactor  = 1;

            // Take the channel with the most speed effect as the speed channel.
            // This was a really dumb optimziation in FT2...
            var speedEffectCount = new int[song.Channels.Length];

            for (int c = 0; c < song.Channels.Length; c++)
            {
                foreach (var pattern in song.Channels[c].Patterns)
                {
                    foreach (var note in pattern.Notes.Values)
                    {
                        if (note.HasSpeed)
                        {
                            speedEffectCount[c]++;
                        }
                    }
                }
            }

            int speedChannel    = 0;
            int maxSpeedEffects = 0;

            for (int c = 0; c < song.Channels.Length; c++)
            {
                if (speedEffectCount[c] > maxSpeedEffects)
                {
                    maxSpeedEffects = speedEffectCount[c];
                    speedChannel    = c;
                }
            }

            for (int factor = 1; factor <= song.PatternLength; factor++)
            {
                if ((song.PatternLength % factor) == 0 &&
                    (song.PatternLength / factor) >= MinPatternLength)
                {
                    var splitSong = project.DuplicateSong(song);
                    if (splitSong.Split(factor))
                    {
                        int size = OutputSong(splitSong, songIdx, speedChannel, factor, true);

                        if (size < minSize)
                        {
                            minSize     = size;
                            bestChannel = speedChannel;
                            bestFactor  = factor;
                        }
                    }
                    project.DeleteSong(splitSong);
                }
            }

            var bestSplitSong = project.DuplicateSong(song);

            bestSplitSong.Split(bestFactor);

            var songSize = OutputSong(bestSplitSong, songIdx, bestChannel, bestFactor, false);

            project.DeleteSong(song);

            return(songSize);
        }