private void SetupProject(Project originalProject, int[] songIds) { // Work on a temporary copy. project = originalProject.DeepClone(); project.Filename = originalProject.Filename; if (kernel == FamiToneKernel.FamiTone2 && project.UsesFamiStudioTempo) { project.ConvertToFamiTrackerTempo(false); } // NULL = All songs. if (songIds != null) { for (int i = 0; i < project.Songs.Count; i++) { if (!songIds.Contains(project.Songs[i].Id)) { project.DeleteSong(project.Songs[i]); i--; } } } RemoveUnsupportedFeatures(); project.DeleteUnusedInstruments(); }
private void SetupProject(Project originalProject, int[] songIds) { // Work on a temporary copy. project = originalProject.Clone(); project.Filename = originalProject.Filename; for (int i = 0; i < project.Songs.Count; i++) { if (!songIds.Contains(project.Songs[i].Id)) { project.DeleteSong(project.Songs[i]); i--; } } project.DeleteUnusedInstruments(); }
private void SetupProject(Project originalProject, int[] songIds) { // Work on a temporary copy. project = originalProject.Clone(); project.Filename = originalProject.Filename; // NULL = All songs. if (songIds != null) { for (int i = 0; i < project.Songs.Count; i++) { if (!songIds.Contains(project.Songs[i].Id)) { project.DeleteSong(project.Songs[i]); i--; } } } // Remove features not supported by famitone, keeps the rest of the processing simpler. if (kernel == FamiToneKernel.FamiTone2) { foreach (var song in project.Songs) { foreach (var channel in song.Channels) { foreach (var pattern in channel.Patterns) { for (int i = 0; i < song.PatternLength; i++) { pattern.Notes[i].HasVolume = false; } } } } } project.DeleteUnusedInstruments(); }
private void SetupProject(Project originalProject, int[] songIds) { // Work on a temporary copy. project = originalProject.Clone(); project.Filename = originalProject.Filename; // NULL = All songs. if (songIds != null) { for (int i = 0; i < project.Songs.Count; i++) { if (!songIds.Contains(project.Songs[i].Id)) { project.DeleteSong(project.Songs[i]); i--; } } } RemoveUnsupportedFeatures(); project.DeleteUnusedInstruments(); }
private int ProcessAndOutputSong(int songIdx) { var song = project.Songs[songIdx]; int minSize = 65536; int bestChannel = 0; int bestFactor = 1; // Take the channel with the most speed effect as the speed channel. // This was a really dumb optimziation in FT2... var speedEffectCount = new int[song.Channels.Length]; for (int c = 0; c < song.Channels.Length; c++) { foreach (var pattern in song.Channels[c].Patterns) { foreach (var note in pattern.Notes.Values) { if (note.HasSpeed) { speedEffectCount[c]++; } } } } int speedChannel = 0; int maxSpeedEffects = 0; for (int c = 0; c < song.Channels.Length; c++) { if (speedEffectCount[c] > maxSpeedEffects) { maxSpeedEffects = speedEffectCount[c]; speedChannel = c; } } for (int factor = 1; factor <= song.PatternLength; factor++) { if ((song.PatternLength % factor) == 0 && (song.PatternLength / factor) >= MinPatternLength) { var splitSong = project.DuplicateSong(song); if (splitSong.Split(factor)) { int size = OutputSong(splitSong, songIdx, speedChannel, factor, true); if (size < minSize) { minSize = size; bestChannel = speedChannel; bestFactor = factor; } } project.DeleteSong(splitSong); } } var bestSplitSong = project.DuplicateSong(song); bestSplitSong.Split(bestFactor); var songSize = OutputSong(bestSplitSong, songIdx, bestChannel, bestFactor, false); project.DeleteSong(song); return(songSize); }