Пример #1
0
        /// <summary>
        /// Execute setting override.
        /// </summary>
        /// <param name="inGameAxis"></param>
        /// <param name="deviceControl"></param>
        /// <param name="keyFile"></param>
        /// <param name="visualAcuity"></param>
        public void Execute(Hashtable inGameAxis, DeviceControl deviceControl, KeyFile keyFile)
        {
            if (!System.IO.Directory.Exists(appReg.GetInstallDir() + "/User/Config/Backup/"))
            {
                System.IO.Directory.CreateDirectory(appReg.GetInstallDir() + "/User/Config/Backup/");
            }

            SaveAxisMapping(inGameAxis, deviceControl);
            SaveJoystickCal(inGameAxis, deviceControl);
            SaveDeviceSorting(deviceControl);
            SaveConfigfile(deviceControl);
            SaveKeyMapping(inGameAxis, deviceControl, keyFile);
            SavePop();
            SaveJoyAssignStatus(deviceControl);
        }
Пример #2
0
        public KeyMappingWindow(KeyAssgn SelectedCallback, KeyFile keyFile, DeviceControl deviceControl)
        {
            InitializeComponent();
            CallbackName.Content        = SelectedCallback.GetKeyDescription();
            Select_PinkyShift.IsChecked = true;
            Select_DX_Release.IsChecked = true;
            this.SelectedCallback       = SelectedCallback;
            this.keyFile       = keyFile;
            this.deviceControl = deviceControl;
            neutralButtons     = new NeutralButtons[deviceControl.devList.Count];

            tmpJoyStick = new JoyAssgn[deviceControl.devList.Count];
            for (int i = 0; i < deviceControl.devList.Count; i++)
            {
                tmpJoyStick[i] = deviceControl.joyAssign[i].Clone();
            }
            tmpCallback = this.SelectedCallback.Clone();
        }
Пример #3
0
        public OverrideSetting(MainWindow mainWindow, AppRegInfo appReg, Hashtable inGameAxis, DeviceControl deviceControl, KeyFile keyFile, VisualAcuity visualAcuity)
        {
            this.mainWindow    = mainWindow;
            this.appReg        = appReg;
            this.inGameAxis    = inGameAxis;
            this.deviceControl = deviceControl;
            this.keyFile       = keyFile;
            this.visualAcuity  = visualAcuity;

            if (!System.IO.Directory.Exists(appReg.GetInstallDir() + "/User/Config/Backup/"))
            {
                System.IO.Directory.CreateDirectory(appReg.GetInstallDir() + "/User/Config/Backup/");
            }

            SaveAxisMapping();
            SaveJoystickCal();
            SaveDeviceSorting();
            SaveConfigfile();
            SaveKeyMapping();
            SaveJoyAssignStatus();
        }
Пример #4
0
        /// <summary>
        /// As the name inplies...
        /// </summary>
        protected void SaveKeyMapping(Hashtable inGameAxis, DeviceControl deviceControl, KeyFile keyFile)
        {
            string filename    = appReg.GetInstallDir() + "/User/Config/" + appReg.getKeyFileName();
            string fbackupname = appReg.GetInstallDir() + "/User/Config/Backup/" + appReg.getKeyFileName();

            if (!System.IO.File.Exists(fbackupname) & (System.IO.File.Exists(filename)))
            {
                System.IO.File.Copy(filename, fbackupname, true);
            }

            if (System.IO.File.Exists(filename))
            {
                System.IO.File.SetAttributes(filename, System.IO.File.GetAttributes(filename) & (~System.IO.FileAttributes.ReadOnly));
            }

            System.IO.StreamWriter sw = new System.IO.StreamWriter
                                            (filename, false, System.Text.Encoding.GetEncoding("utf-8"));
            for (int i = 0; i < keyFile.keyAssign.Length; i++)
            {
                sw.Write(keyFile.keyAssign[i].GetKeyLine());
            }
            for (int i = 0; i < deviceControl.devList.Count; i++)
            {
                sw.Write(deviceControl.joyAssign[i].GetKeyLineDX(i, deviceControl.devList.Count));
                // PRIMARY DEVICE POV
                if (((InGameAxAssgn)inGameAxis["Roll"]).GetDeviceNumber() == i)
                {
                    sw.Write(deviceControl.joyAssign[i].GetKeyLinePOV());
                }
            }
            sw.Close();
        }
        /// <summary>
        /// Execute when launching this app.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            try
            {
                // load command line.
                string[] args = Environment.GetCommandLineArgs();

                if (args.Length % 2 == 1)
                {
                    Dictionary <string, string> option = new Dictionary <string, string>();
                    for (int index = 1; index < args.Length; index += 2)
                    {
                        option.Add(args[index], args[index + 1]);
                    }
                    if (option.ContainsKey("/yame"))
                    {
                        if (option["/yame"] == "true")
                        {
                            FLG_YAME64 = true;
                        }
                    }

                    if (FLG_YAME64)
                    {
                        LargeTab.SelectedIndex  = 1;
                        Tab_Launcher.Visibility = Visibility.Collapsed;

                        Background = new SolidColorBrush(Color.FromArgb(255, 240, 240, 240));
                        BackGroundBox1.Background = new SolidColorBrush(Color.FromArgb(255, 240, 240, 240));
                        BackGroundBox2.Background = new SolidColorBrush(Color.FromArgb(255, 240, 240, 240));
                        BackGroundBox3.Background = new SolidColorBrush(Color.FromArgb(255, 240, 240, 240));
                        BackGroundBox4.Background = new SolidColorBrush(Color.FromArgb(255, 240, 240, 240));
                        BackGroundImage.Opacity   = 0;

                        Button_Apply_YAME64.Visibility = Visibility.Visible;
                    }
                    else
                    {
                        Button_Apply_YAME64.Visibility = Visibility.Hidden;
                    }
                }
            }
            catch (FileNotFoundException ex)
            {
                Console.WriteLine(ex.Message);

                StreamWriter sw = new StreamWriter("C:\\FBMSAltLauncherErrorLog.txt", false, System.Text.Encoding.GetEncoding("shift_jis"));
                sw.Write(ex.Message);
                sw.Close();

                MessageBox.Show("Error Log Saved To C:\\FBMSAltLauncherErrorLog.txt", "WARNING", MessageBoxButton.OK, MessageBoxImage.Information);

                Close();
            }

            // Load UI Properties(Like Button Status).
            appProperties = new AppProperties(this);

            // Read Registry
            appReg = new AppRegInfo(this);

            if (appReg.getBMSVersion() == BMS_Version.UNDEFINED)
            {
                Close();
                return;
            }

            try
            {
                // Read Theater List
                TheaterList.Populate(appReg, Dropdown_TheaterList);

                // Get Devices
                deviceControl  = new DeviceControl(appReg);
                neutralButtons = new NeutralButtons[deviceControl.devList.Count];

                // Aquire joySticks
                AquireAll(true);

                // Reset All Axis Settings
                foreach (AxisName nme in axisNameList)
                {
                    inGameAxis[nme.ToString()] = new InGameAxAssgn();
                }
                joyAssign_2_inGameAxis();
                ResetAssgnWindow();

                // Read BMS-FULL.key
                string fname = appReg.GetInstallDir() + "\\User\\Config\\" + appReg.getKeyFileName();
                keyFile = new KeyFile(fname, appReg);

                // Write Data Grid
                WriteDataGrid();

                // Set Timer
                AxisMovingTimer.Tick    += AxisMovingTimer_Tick;
                AxisMovingTimer.Interval = new TimeSpan(0, 0, 0, 0, 16);

                KeyMappingTimer.Tick    += KeyMappingTimer_Tick;
                KeyMappingTimer.Interval = new TimeSpan(0, 0, 0, 0, 16);

                //System.Diagnostics.PresentationTraceSources.DataBindingSource.Switch.Level = System.Diagnostics.SourceLevels.Critical;
            }
            catch (FileNotFoundException ex)
            {
                Console.WriteLine(ex.Message);

                StreamWriter sw = new StreamWriter(appReg.GetInstallDir() + "\\Error.txt", false, System.Text.Encoding.GetEncoding("shift_jis"));
                sw.Write(ex.Message);
                sw.Close();

                MessageBox.Show("Error Log Saved To " + appReg.GetInstallDir() + "\\Error.txt", "WARNING", MessageBoxButton.OK, MessageBoxImage.Information);

                Close();
            }
        }
Пример #6
0
        public static void ShowKeyMappingWindow(KeyAssgn SelectedCallback, KeyFile keyFile, DeviceControl deviceControl, object sender)
        {
            KeyMappingWindow ownWindow = new KeyMappingWindow(SelectedCallback, keyFile, deviceControl);

            ownWindow.ShowDialog();
        }
Пример #7
0
        /// <summary>
        /// Execute when launching this app.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void Window_Loaded(object sender, RoutedEventArgs e)
        {
            try
            {
                // Load UI Properties(Like Button Status).
                this.appProperties = new AppProperties(this);

                // Read Registry
                appReg = new AppRegInfo(this);

                // Read Theater List
                TheaterList theaterlist = new TheaterList(appReg, this.Dropdown_TheaterList);

                // Get Devices
                deviceControl  = new DeviceControl(appReg);
                neutralButtons = new NeutralButtons[deviceControl.devList.Count];

                // Aquire joySticks
                AquireAll(true);

                // Reset All Axis Settings
                foreach (AxisName nme in axisNameList)
                {
                    inGameAxis[nme.ToString()] = new InGameAxAssgn();
                }
                joyAssign_2_inGameAxis();
                ResetAssgnWindow();

                // Read BMS-FULL.key
                string fname = appReg.GetInstallDir() + "\\User\\Config\\BMS - Full.key";
                keyFile = new KeyFile(fname, appReg);

                // Write Data Grid
                WriteDataGrid();

                // Set Timer
                AxisMovingTimer.Tick    += AxisMovingTimer_Tick;
                AxisMovingTimer.Interval = new TimeSpan(0, 0, 0, 0, 16);

                KeyMappingTimer.Tick    += KeyMappingTimer_Tick;
                KeyMappingTimer.Interval = new TimeSpan(0, 0, 0, 0, 16);

                // Set VisualAcuity page graph and results.
                this.visualAcuity = new VisualAcuity(this);

                //System.Diagnostics.PresentationTraceSources.DataBindingSource.Switch.Level = System.Diagnostics.SourceLevels.Critical;
            }
            catch (System.IO.FileNotFoundException ex)
            {
                System.Console.WriteLine(ex.Message);

                System.IO.StreamWriter sw = new System.IO.StreamWriter(appReg.GetInstallDir() + "\\Error.txt", false, System.Text.Encoding.GetEncoding("shift_jis"));
                sw.Write(ex.Message);
                sw.Close();

                this.Close();
            }

            // YAME 64 VERSION
            if (FLG_YAME64 == true)
            {
                LargeTab.SelectedIndex              = 1;
                Tab_Launcher.Visibility             = Visibility.Collapsed;
                Tab_VisualAcuity.Visibility         = Visibility.Collapsed;
                Misc_SmartScalingOverride.IsChecked = false;

                this.Background           = new SolidColorBrush(Color.FromArgb(255, 240, 240, 240));
                BackGroundBox1.Background = new SolidColorBrush(Color.FromArgb(255, 240, 240, 240));
                BackGroundBox2.Background = new SolidColorBrush(Color.FromArgb(255, 240, 240, 240));
                BackGroundImage.Opacity   = 0;
            }
            else
            {
                Button_Apply_YAME64.Visibility = Visibility.Hidden;
            }
        }